Media Summary: Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is for ... Once you've completed this video, you'll be able to set parameters that the Battlescape will use when it's generating "random" ... I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ...
12 Gamemaker Studio 2 Xcom - Detailed Analysis & Overview
Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is for ... Once you've completed this video, you'll be able to set parameters that the Battlescape will use when it's generating "random" ... I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ... We improve our node-detection system and now also include decoration and falling! This series is for In this episode we make use of our node system to start generating a pathfinding system! This series is for In this video we will be adding the levels into our game. Our game is setup so that infinite levels are allowed. Basically you will be ...
Thank you so much to Daddyfatflab for sponsoring this series and for making the whole thing possible. He's also a great ... Today we tackle stairs and doors for node-connections! This series is for In this episode I'll show you how to fix the cursor to horizontal/vertical alignments, make walls transparent if they're blocking the ... Today we finally make a randomized battlescape based on all the maps we made for a biome. This series is for In this episode we will create a 10x10 grid, display it in isometric, add a cursor and then add a camera. This series is for ... We're going to round-off this part of the Turn-based RPG combat system in
This video shows me making a multi-story building in Today we cover: - Centering the camera at the start of the game regardless of map size - Changing the tile we want to place ... RULES / WHAT TO DO !!! - Download the map editor ... Another difficult decision to decide which dark event we need to prevent, our team chooses to break into an ADVENT facility ...