Media Summary: Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is for ... Once you've completed this video, you'll be able to set parameters that the Battlescape will use when it's generating "random" ... I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ...

12 Gamemaker Studio 2 Xcom - Detailed Analysis & Overview

Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is for ... Once you've completed this video, you'll be able to set parameters that the Battlescape will use when it's generating "random" ... I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ... We improve our node-detection system and now also include decoration and falling! This series is for In this episode we make use of our node system to start generating a pathfinding system! This series is for In this video we will be adding the levels into our game. Our game is setup so that infinite levels are allowed. Basically you will be ...

Thank you so much to Daddyfatflab for sponsoring this series and for making the whole thing possible. He's also a great ... Today we tackle stairs and doors for node-connections! This series is for In this episode I'll show you how to fix the cursor to horizontal/vertical alignments, make walls transparent if they're blocking the ... Today we finally make a randomized battlescape based on all the maps we made for a biome. This series is for In this episode we will create a 10x10 grid, display it in isometric, add a cursor and then add a camera. This series is for ... We're going to round-off this part of the Turn-based RPG combat system in

This video shows me making a multi-story building in Today we cover: - Centering the camera at the start of the game regardless of map size - Changing the tile we want to place ... RULES / WHAT TO DO !!! - Download the map editor ... Another difficult decision to decide which dark event we need to prevent, our team chooses to break into an ADVENT facility ...

Photo Gallery

[12] GameMaker Studio 2: XCOM 12 Game Tutorial Series - Nodes Part 1
[11] GameMaker Studio 2: XCOM 11 Game Tutorial Series - Empowering the Battlescape!
Absolute Beginner's Guide Part 12  - Collisions In GameMaker Studio 2
Making an XCOM map with Gamemaker Studio 2
[13] GameMaker Studio 2: XCOM 13 Game Tutorial Series - Nodes Part 2
[15] GameMaker Studio 2: XCOM 15 Game Tutorial Series - Pathfinding Part 1
Top down shooter Series in GameMaker Studio 2 - Part 12 - Levels
[1] GameMaker Studio 2: XCOM 01 Game Tutorial Series - Intro and Setup
[14] GameMaker Studio 2: XCOM 14 Game Tutorial Series - Nodes Part 3
[10] GameMaker Studio 2: XCOM 10 Game Tutorial Series - Editor Updates
[9] GameMaker Studio 2: XCOM 09 Game Tutorial Series - Battlescape 1
[2] GameMaker Studio 2: XCOM 02 Game Tutorial Series - Basic Map , Cursor, and Camera
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[12] GameMaker Studio 2: XCOM 12 Game Tutorial Series - Nodes Part 1

[12] GameMaker Studio 2: XCOM 12 Game Tutorial Series - Nodes Part 1

Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is for ...

[11] GameMaker Studio 2: XCOM 11 Game Tutorial Series - Empowering the Battlescape!

[11] GameMaker Studio 2: XCOM 11 Game Tutorial Series - Empowering the Battlescape!

Once you've completed this video, you'll be able to set parameters that the Battlescape will use when it's generating "random" ...

Sponsored
Absolute Beginner's Guide Part 12  - Collisions In GameMaker Studio 2

Absolute Beginner's Guide Part 12 - Collisions In GameMaker Studio 2

Absolute Beginner's Guide Part

Making an XCOM map with Gamemaker Studio 2

Making an XCOM map with Gamemaker Studio 2

I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ...

[13] GameMaker Studio 2: XCOM 13 Game Tutorial Series - Nodes Part 2

[13] GameMaker Studio 2: XCOM 13 Game Tutorial Series - Nodes Part 2

We improve our node-detection system and now also include decoration and falling! This series is for

Sponsored
[15] GameMaker Studio 2: XCOM 15 Game Tutorial Series - Pathfinding Part 1

[15] GameMaker Studio 2: XCOM 15 Game Tutorial Series - Pathfinding Part 1

In this episode we make use of our node system to start generating a pathfinding system! This series is for

Top down shooter Series in GameMaker Studio 2 - Part 12 - Levels

Top down shooter Series in GameMaker Studio 2 - Part 12 - Levels

In this video we will be adding the levels into our game. Our game is setup so that infinite levels are allowed. Basically you will be ...

[1] GameMaker Studio 2: XCOM 01 Game Tutorial Series - Intro and Setup

[1] GameMaker Studio 2: XCOM 01 Game Tutorial Series - Intro and Setup

Thank you so much to Daddyfatflab for sponsoring this series and for making the whole thing possible. He's also a great ...

[14] GameMaker Studio 2: XCOM 14 Game Tutorial Series - Nodes Part 3

[14] GameMaker Studio 2: XCOM 14 Game Tutorial Series - Nodes Part 3

Today we tackle stairs and doors for node-connections! This series is for

[10] GameMaker Studio 2: XCOM 10 Game Tutorial Series - Editor Updates

[10] GameMaker Studio 2: XCOM 10 Game Tutorial Series - Editor Updates

In this episode I'll show you how to fix the cursor to horizontal/vertical alignments, make walls transparent if they're blocking the ...

[9] GameMaker Studio 2: XCOM 09 Game Tutorial Series - Battlescape 1

[9] GameMaker Studio 2: XCOM 09 Game Tutorial Series - Battlescape 1

Today we finally make a randomized battlescape based on all the maps we made for a biome. This series is for

[2] GameMaker Studio 2: XCOM 02 Game Tutorial Series - Basic Map , Cursor, and Camera

[2] GameMaker Studio 2: XCOM 02 Game Tutorial Series - Basic Map , Cursor, and Camera

In this episode we will create a 10x10 grid, display it in isometric, add a cursor and then add a camera. This series is for ...

[GMS2] Make a Turn-based RPG Combat System in GameMaker Studio 2 (p.12 Turn System p.1) | FunBox

[GMS2] Make a Turn-based RPG Combat System in GameMaker Studio 2 (p.12 Turn System p.1) | FunBox

We're going to round-off this part of the Turn-based RPG combat system in

XCOM Map Editor

XCOM Map Editor

This video shows me making a multi-story building in

[3] GameMaker Studio 2: XCOM 03 Game Tutorial Series - Paint the Map

[3] GameMaker Studio 2: XCOM 03 Game Tutorial Series - Paint the Map

Today we cover: - Centering the camera at the start of the game regardless of map size - Changing the tile we want to place ...

XCOM Map-Making Competition for GameMaker Studio 2

XCOM Map-Making Competition for GameMaker Studio 2

RULES / WHAT TO DO !!! - Download the map editor ...

XCOM2 - Episode 12 - Operation Fire Queen

XCOM2 - Episode 12 - Operation Fire Queen

Another difficult decision to decide which dark event we need to prevent, our team chooses to break into an ADVENT facility ...

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