Media Summary: In this episode we will create a 10x10 grid, display it in isometric, add a cursor and then add a camera. This series is for ... Thank you so much to Daddyfatflab for sponsoring this series and for making the whole thing possible. He's also a great ... Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is for ...

2 Gamemaker Studio 2 Xcom - Detailed Analysis & Overview

In this episode we will create a 10x10 grid, display it in isometric, add a cursor and then add a camera. This series is for ... Thank you so much to Daddyfatflab for sponsoring this series and for making the whole thing possible. He's also a great ... Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is for ... I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ... Once you've completed this video, you'll be able to set parameters that the Battlescape will use when it's generating "random" ... RULES / WHAT TO DO !!! - Download the map editor ...

In this episode we can now generate paths of nodes to follow! This series is for In this episode I'll show you how to fix the cursor to horizontal/vertical alignments, make walls transparent if they're blocking the ... We improve our node-detection system and now also include decoration and falling! This series is for In this episode our first actor or "unit" takes the field and we have him moving around the map, up and down stairs. This series is ... Today we tackle stairs and doors for node-connections! This series is for Today we cover adding and removing floors/levels to our maps! This series is for

Today we finally make a randomized battlescape based on all the maps we made for a biome. This series is for In this episode we make use of our node system to start generating a pathfinding system! This series is for We start with a bug fix / code addition (allowing us to NOT see every level of the map) Then we cover saving, loading, deleting and ... Today we'll cover saving and loading our maps from files on our computers, so we can actually get to work on making some cool ... Today we cover: - Changing the grid to store lists over a single piece of data - Place walls and decoration - Change the biome of ... Originally unlisted because it was just for Twitter. This video shows me making a multi-story building in

Photo Gallery

[2] GameMaker Studio 2: XCOM 02 Game Tutorial Series - Basic Map , Cursor, and Camera
[1] GameMaker Studio 2: XCOM 01 Game Tutorial Series - Intro and Setup
[12] GameMaker Studio 2: XCOM 12 Game Tutorial Series - Nodes Part 1
Making an XCOM map with Gamemaker Studio 2
[11] GameMaker Studio 2: XCOM 11 Game Tutorial Series - Empowering the Battlescape!
XCOM Map-Making Competition for GameMaker Studio 2
[16] GameMaker Studio 2: XCOM 16 Game Tutorial Series - Pathfinding Part 2
[10] GameMaker Studio 2: XCOM 10 Game Tutorial Series - Editor Updates
[13] GameMaker Studio 2: XCOM 13 Game Tutorial Series - Nodes Part 2
[17] GameMaker Studio 2: XCOM 17 Game Tutorial Series - Pathfinding part 3
[14] GameMaker Studio 2: XCOM 14 Game Tutorial Series - Nodes Part 3
[5] GameMaker Studio 2: XCOM 05 Game Tutorial Series - Adding and Removing Floors/Levels
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[2] GameMaker Studio 2: XCOM 02 Game Tutorial Series - Basic Map , Cursor, and Camera

[2] GameMaker Studio 2: XCOM 02 Game Tutorial Series - Basic Map , Cursor, and Camera

In this episode we will create a 10x10 grid, display it in isometric, add a cursor and then add a camera. This series is for ...

[1] GameMaker Studio 2: XCOM 01 Game Tutorial Series - Intro and Setup

[1] GameMaker Studio 2: XCOM 01 Game Tutorial Series - Intro and Setup

Thank you so much to Daddyfatflab for sponsoring this series and for making the whole thing possible. He's also a great ...

Sponsored
[12] GameMaker Studio 2: XCOM 12 Game Tutorial Series - Nodes Part 1

[12] GameMaker Studio 2: XCOM 12 Game Tutorial Series - Nodes Part 1

Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is for ...

Making an XCOM map with Gamemaker Studio 2

Making an XCOM map with Gamemaker Studio 2

I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ...

[11] GameMaker Studio 2: XCOM 11 Game Tutorial Series - Empowering the Battlescape!

[11] GameMaker Studio 2: XCOM 11 Game Tutorial Series - Empowering the Battlescape!

Once you've completed this video, you'll be able to set parameters that the Battlescape will use when it's generating "random" ...

Sponsored
XCOM Map-Making Competition for GameMaker Studio 2

XCOM Map-Making Competition for GameMaker Studio 2

RULES / WHAT TO DO !!! - Download the map editor ...

[16] GameMaker Studio 2: XCOM 16 Game Tutorial Series - Pathfinding Part 2

[16] GameMaker Studio 2: XCOM 16 Game Tutorial Series - Pathfinding Part 2

In this episode we can now generate paths of nodes to follow! This series is for

[10] GameMaker Studio 2: XCOM 10 Game Tutorial Series - Editor Updates

[10] GameMaker Studio 2: XCOM 10 Game Tutorial Series - Editor Updates

In this episode I'll show you how to fix the cursor to horizontal/vertical alignments, make walls transparent if they're blocking the ...

[13] GameMaker Studio 2: XCOM 13 Game Tutorial Series - Nodes Part 2

[13] GameMaker Studio 2: XCOM 13 Game Tutorial Series - Nodes Part 2

We improve our node-detection system and now also include decoration and falling! This series is for

[17] GameMaker Studio 2: XCOM 17 Game Tutorial Series - Pathfinding part 3

[17] GameMaker Studio 2: XCOM 17 Game Tutorial Series - Pathfinding part 3

In this episode our first actor or "unit" takes the field and we have him moving around the map, up and down stairs. This series is ...

[14] GameMaker Studio 2: XCOM 14 Game Tutorial Series - Nodes Part 3

[14] GameMaker Studio 2: XCOM 14 Game Tutorial Series - Nodes Part 3

Today we tackle stairs and doors for node-connections! This series is for

[5] GameMaker Studio 2: XCOM 05 Game Tutorial Series - Adding and Removing Floors/Levels

[5] GameMaker Studio 2: XCOM 05 Game Tutorial Series - Adding and Removing Floors/Levels

Today we cover adding and removing floors/levels to our maps! This series is for

[9] GameMaker Studio 2: XCOM 09 Game Tutorial Series - Battlescape 1

[9] GameMaker Studio 2: XCOM 09 Game Tutorial Series - Battlescape 1

Today we finally make a randomized battlescape based on all the maps we made for a biome. This series is for

[15] GameMaker Studio 2: XCOM 15 Game Tutorial Series - Pathfinding Part 1

[15] GameMaker Studio 2: XCOM 15 Game Tutorial Series - Pathfinding Part 1

In this episode we make use of our node system to start generating a pathfinding system! This series is for

[7] GameMaker Studio 2: XCOM 07 Game Tutorial Series - Saving/Loading/Deleting/Newing???

[7] GameMaker Studio 2: XCOM 07 Game Tutorial Series - Saving/Loading/Deleting/Newing???

We start with a bug fix / code addition (allowing us to NOT see every level of the map) Then we cover saving, loading, deleting and ...

[8] GameMaker Studio 2: XCOM 08 Game Tutorial Series - External Save/Load

[8] GameMaker Studio 2: XCOM 08 Game Tutorial Series - External Save/Load

Today we'll cover saving and loading our maps from files on our computers, so we can actually get to work on making some cool ...

[4] GameMaker Studio 2: XCOM 04 Game Tutorial Series - Walls, Decorations, and Biomes!

[4] GameMaker Studio 2: XCOM 04 Game Tutorial Series - Walls, Decorations, and Biomes!

Today we cover: - Changing the grid to store lists over a single piece of data - Place walls and decoration - Change the biome of ...

XCOM Map Editor

XCOM Map Editor

Originally unlisted because it was just for Twitter. This video shows me making a multi-story building in

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