Media Summary: Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... C++ OpenGL Game Engine Scene States + New scene panel UI Featured in this video: Intro 00:00 Build & run the
C Opengl Game Engine Testing - Detailed Analysis & Overview
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... C++ OpenGL Game Engine Scene States + New scene panel UI Featured in this video: Intro 00:00 Build & run the Just a small walk inside my procedurally generated I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... basic but making the triangle was a pain has WASD movement and basic camera movement like fps
support the stream! join the discord! commands: !specs !keyboard !font ... A 2.5D doom style program I've been making while learning C++. C++ Opengl Game Engine - Testing - First Person Camera The scene is divided into layers. Each layer is using a batch renderer to draw things. Textures are stored using texture atlases. Wishlist: I was curious how the performance of Golang is impacted by ... I've spent the last 5 years building my own custom C++