Media Summary: Definitely not real time EE 382C Multicore computing: Fa2016 UT Austin. Small demo showing interative rate (~3 frames per seconds) I created this video with the YouTube Video Editor (
Cuda Based Path Tracer - Detailed Analysis & Overview
Definitely not real time EE 382C Multicore computing: Fa2016 UT Austin. Small demo showing interative rate (~3 frames per seconds) I created this video with the YouTube Video Editor ( I quickly put this video together to show how my Visit the Digital Foundry website: ▻ Watch the FULL Video Here: I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...
The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation. Recorded at 1080 x 720 Currently Supports: Primitive + Trimesh Area Lights Image In this video I'm showing the first implementation of bidirectional pathtracing in the Here's something for my 1 viewer, whoever you are! There's light! And there's reflections! Enjoy the shiny grass! No indirect light ...