Media Summary: Recorded at 1080 x 720 Currently Supports: Primitive + Trimesh Area Lights Image Based Lighting Multiple Importance Sampling ... The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation. Definitely not real time EE 382C Multicore computing: Fa2016 UT Austin.
Interactive Path Tracing In Cuda - Detailed Analysis & Overview
Recorded at 1080 x 720 Currently Supports: Primitive + Trimesh Area Lights Image Based Lighting Multiple Importance Sampling ... The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation. Definitely not real time EE 382C Multicore computing: Fa2016 UT Austin. In this video I'm showing the first implementation of bidirectional Small demo showing interative rate (~3 frames per seconds) Basic Features: - Raycasting from a camera into a scene through a ray grid - Diffuse surfaces - Perfect specular reflective surfaces ...