Media Summary: After an eternity of design, I finally decided on a new way to I had some problems syncing health between the server and client, but I finally got it working in the end. It ain't much, but it's ... Finally, I can get back to working on some front-end stuff for the game after being busy with the back end. Here's a basic effects ...
Dev Log Remake Tanknode Upgrade - Detailed Analysis & Overview
After an eternity of design, I finally decided on a new way to I had some problems syncing health between the server and client, but I finally got it working in the end. It ain't much, but it's ... Finally, I can get back to working on some front-end stuff for the game after being busy with the back end. Here's a basic effects ... finally the tank can move and shoot something. 1% completed :) After some consideration, I decided to make the game more complex. The tank now has one fast attack, two special abilities, and ... It took me a while to make it look less weird from the bird's-eye view.
Small step for the game: synced movement between two browsers. Some info on what happened last week, and next tasks of my Godot Game Project "Bullet train" :) Check out the Steam store page: ... I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game. Let me know your ... I'm gonna add maracas for this. Join our community - Wishlist HomeGrown on Steam: Indie Orchard: ... In this video i show what was added to galaxia in latest month. We added autonomous mining outposts, orbital stations, new ...
I added a new mechanic to my multiplayer gun building game that completely changes gameplay. Let me know any of your ideas ... Quick showcase of TEngine progress - customer C++ Game engine built from scratch with OpenGL. The last 2 days i've been ...