Media Summary: After an eternity of design, I finally decided on a new way to I had some problems syncing health between the server and client, but I finally got it working in the end. It ain't much, but it's ... Finally, I can get back to working on some front-end stuff for the game after being busy with the back end. Here's a basic effects ...

Dev Log Remake Tanknode Upgrade - Detailed Analysis & Overview

After an eternity of design, I finally decided on a new way to I had some problems syncing health between the server and client, but I finally got it working in the end. It ain't much, but it's ... Finally, I can get back to working on some front-end stuff for the game after being busy with the back end. Here's a basic effects ... finally the tank can move and shoot something. 1% completed :) After some consideration, I decided to make the game more complex. The tank now has one fast attack, two special abilities, and ... It took me a while to make it look less weird from the bird's-eye view.

Small step for the game: synced movement between two browsers. Some info on what happened last week, and next tasks of my Godot Game Project "Bullet train" :) Check out the Steam store page: ... I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game. Let me know your ... I'm gonna add maracas for this. Join our community - Wishlist HomeGrown on Steam: Indie Orchard: ... In this video i show what was added to galaxia in latest month. We added autonomous mining outposts, orbital stations, new ...

I added a new mechanic to my multiplayer gun building game that completely changes gameplay. Let me know any of your ideas ... Quick showcase of TEngine progress - customer C++ Game engine built from scratch with OpenGL. The last 2 days i've been ...

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[Dev Log] [Remake TankNode] upgrade system
[Dev Log] [Remake TankNode] Healthbar update
[Dev Log] [Remake TankNode] Burn the ground
[Dev Log] [Remake TankNode] Shoot and move!
[Dev Log] [Remake TankNode] Play with fire
[Dev Log] [Remake TankNode] Throwable weapon
How We Built a UI-less Upgrade System | Dawar Devlog #15
[Dev Log] [Remake TankNode]  synced movement between two players
New Upgrade System - Game Devlog 20
The Prophecy DevLog [Part 7] - Indoor Tilesets
Shadcn just changed forever
Adding Robots FIXED my Player Movement - Devlog 9
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[Dev Log] [Remake TankNode] upgrade system

[Dev Log] [Remake TankNode] upgrade system

After an eternity of design, I finally decided on a new way to

[Dev Log] [Remake TankNode] Healthbar update

[Dev Log] [Remake TankNode] Healthbar update

I had some problems syncing health between the server and client, but I finally got it working in the end. It ain't much, but it's ...

Sponsored
[Dev Log] [Remake TankNode] Burn the ground

[Dev Log] [Remake TankNode] Burn the ground

Finally, I can get back to working on some front-end stuff for the game after being busy with the back end. Here's a basic effects ...

[Dev Log] [Remake TankNode] Shoot and move!

[Dev Log] [Remake TankNode] Shoot and move!

finally the tank can move and shoot something. 1% completed :)

[Dev Log] [Remake TankNode] Play with fire

[Dev Log] [Remake TankNode] Play with fire

After some consideration, I decided to make the game more complex. The tank now has one fast attack, two special abilities, and ...

Sponsored
[Dev Log] [Remake TankNode] Throwable weapon

[Dev Log] [Remake TankNode] Throwable weapon

It took me a while to make it look less weird from the bird's-eye view.

How We Built a UI-less Upgrade System | Dawar Devlog #15

How We Built a UI-less Upgrade System | Dawar Devlog #15

We redesigned our

[Dev Log] [Remake TankNode]  synced movement between two players

[Dev Log] [Remake TankNode] synced movement between two players

Small step for the game: synced movement between two browsers.

New Upgrade System - Game Devlog 20

New Upgrade System - Game Devlog 20

Some info on what happened last week, and next tasks of my Godot Game Project "Bullet train" :) Check out the Steam store page: ...

The Prophecy DevLog [Part 7] - Indoor Tilesets

The Prophecy DevLog [Part 7] - Indoor Tilesets

godot #

Shadcn just changed forever

Shadcn just changed forever

Shadcn just received a huge

Adding Robots FIXED my Player Movement - Devlog 9

Adding Robots FIXED my Player Movement - Devlog 9

I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game. Let me know your ...

Devlog #2 - Dancing Glyphids (fr now)

Devlog #2 - Dancing Glyphids (fr now)

I'm gonna add maracas for this. Join our community - https://discord.gg/wtNVzeE5QB.

HomeGrown Devlog: Working towards release!

HomeGrown Devlog: Working towards release!

Wishlist HomeGrown on Steam: https://store.steampowered.com/app/1894560/HomeGrown/ Indie Orchard: ...

Orbital Stations, Planet Mining, New Machines and More - Galaxia Devlog

Orbital Stations, Planet Mining, New Machines and More - Galaxia Devlog

In this video i show what was added to galaxia in latest month. We added autonomous mining outposts, orbital stations, new ...

This Item Saved my Game... Devlog 8 | Multiplayer Gun Building Game

This Item Saved my Game... Devlog 8 | Multiplayer Gun Building Game

I added a new mechanic to my multiplayer gun building game that completely changes gameplay. Let me know any of your ideas ...

Homegrown Devlog - New UI & Mod Support(ish)

Homegrown Devlog - New UI & Mod Support(ish)

Devlog

TEngine Devlog #3 - Simple Textures

TEngine Devlog #3 - Simple Textures

Quick showcase of TEngine progress - customer C++ Game engine built from scratch with OpenGL. The last 2 days i've been ...

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