Media Summary: TWO YEARS LATER: A few months ago I remade the engine and added a lot more, check it out! I suppose this is the update to that lighting video I did a while ago! Written in C (but compiling C++ for structs without typedef's and ... I decided to use box2d instead of making my own (buggy) simulation. Developing time decreased to half!
Dynamic 2d Soft Shadows - Detailed Analysis & Overview
TWO YEARS LATER: A few months ago I remade the engine and added a lot more, check it out! I suppose this is the update to that lighting video I did a while ago! Written in C (but compiling C++ for structs without typedef's and ... I decided to use box2d instead of making my own (buggy) simulation. Developing time decreased to half! SFML Dynamic 2D lighting + day & night cycle This is the first version of my implementation of Drawing is pretty slow. Looks like I have to learn OpenGL :(
SFSS brings the highest performance and highest quality Using render texture and simple shader. Starting at line 121 Multiple lights would be the same ...