Media Summary: After having completed the implementation of render items, we've almost everything in place in order to render our geometry. In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ... My third devlog; I started my journey in OpenGL C++
Game Engine Programming 051 1 - Detailed Analysis & Overview
After having completed the implementation of render items, we've almost everything in place in order to render our geometry. In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ... My third devlog; I started my journey in OpenGL C++ Uh haha that didn't work there's a problem with working on a We start making a new, better animation file format for the new join the discord! patreon: The resources I mentioned ...
Broadcasted live on Twitch -- Watch live at Hello! Thank you for watching this video! In this video I tell a story about creating my first Source Code + Images: Hi guys! Sorry I haven't been online in ... 3D like you've never seen it before! PATREON: TWITTER: CODE: ...