Media Summary: In this episode, we're going to add render items to the In the last video, we finished writing almost everything that we need to render an object. The only part that remains is writing the ... After having completed the implementation of render items, we've almost everything in place in order to render our geometry.
Game Engine Programming 055 1 - Detailed Analysis & Overview
In this episode, we're going to add render items to the In the last video, we finished writing almost everything that we need to render an object. The only part that remains is writing the ... After having completed the implementation of render items, we've almost everything in place in order to render our geometry. join the discord! patreon: The resources I mentioned ... Game Engine Programming: Animation Playback (part 1) Since we started implementing our low-level renderer, we've made a decent number of structures, helpers and utilities which wrap ...
The last episode was all about the content browser where we created the logics and designed the UI for something that's similar to ... In this episode we're going to add materials to the low-level renderer. As I explained briefly in the previous episode, a material ... My third devlog; I started my journey in OpenGL C++ In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ... In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer. However, as you can see ... We start making a new, better animation file format for the new