Media Summary: Kinda Largeish terrain for Jetpack Battle. See project page Video accompanying the technical paper: Frank Losasso, Hugues Hoppe. It's currently a bit laggy, even when no new terrain is loaded, so I'll need to investigate why the terrain rendering is slow.
Gpu Based Geometry Clipmap - Detailed Analysis & Overview
Kinda Largeish terrain for Jetpack Battle. See project page Video accompanying the technical paper: Frank Losasso, Hugues Hoppe. It's currently a bit laggy, even when no new terrain is loaded, so I'll need to investigate why the terrain rendering is slow. Demonstrational video of terrain level of detail techniques made with Blender. Arseny Kapoulkine Mastodon: X: GitHub: ... Adding lighting, fog, and smooth flyover.
Today's progress is on-the-fly normal generation and splatmap support for materials. I used a very primitive phong shader and ... Demo download: .The heightmap is computed using Diffusion-limited ...