Media Summary: The first video in the series on how to build a dice roller project that eventually will grow into a full fledged version of the dice game ... Controlling the number of times the player of the game can roll the dice. Two more scoring categories are handled in this video, both Full House and Chance. After this video, then only two scoring ...
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The first video in the series on how to build a dice roller project that eventually will grow into a full fledged version of the dice game ... Controlling the number of times the player of the game can roll the dice. Two more scoring categories are handled in this video, both Full House and Chance. After this video, then only two scoring ... We learn in this video how to "factor" out repetitive code and consolidate it into a single method. We do this with the upper scoring ... Final housekeeping chores are addressed and small bug fixes are put in place. Replace the JButtons with JToggleButtons so that we can hold the dice between rolls.
This is the last scoring category that we have left to complete. This also is the most complicated to verify whether the roll is truly a ... We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ... Congratulations! You made it to the final video in the We add more features to the reset game state so that the player can hit the reset button and it will be as if the game is being run for ... The large straight category is addresses as well as that addition of a new method to the game model that resets the turn number. Adding a user interface to the Dice class.
This is the second video in the series that show you how to create a class that emulates a set of dice using the die class created in ... We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI. We take a pause from coding as we reach our milestone of having the user interface (UI) complete. This includes having each of ... Next, we create a new Game Model class that will allow us to separate our game processing code from out user interface (UI) ... So where do we put it we don't really have a place to put it yet but we can say