Media Summary: Kinect: Processing with SimpleOpenNI: Controlling a model Testing My DepthMap 3D + controlP5 sketch 1 by Iván Macuil Priego. México 2013. Based on Kinect: Processing with SimpleOpenNI: CircleHead

Kinect Processing With Simpleopenni Controlling - Detailed Analysis & Overview

Kinect: Processing with SimpleOpenNI: Controlling a model Testing My DepthMap 3D + controlP5 sketch 1 by Iván Macuil Priego. México 2013. Based on Kinect: Processing with SimpleOpenNI: CircleHead Kinect: Processing with SimpleOpenNI: Hands distance Kinect: Processing with SimpleOpenNI: Point distance Kinect: Processing with SimpleOpenNI: 3d map

Here I'm demonstrating one advantage of skeleton tracking over regular hand tracking with the Testing Alternative ViewPoint 3D + controlP5 sketch 2 by Iván Macuil Priego. México 2013. Based on Megarapid prototype (4 hours dev time) of keepon

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Kinect: Processing with SimpleOpenNI: Controlling a model
Processing & Kinect Sensor: Finger Tracking + OSCP5 + Pure Data + Arp2600
Processing: Testing SimpleOpenNI + ControlP5 (Kinect)
Processing: Testing SimpleOpenNI + PGraphics (Kinect)
Kinect: Processing with SimpleOpenNI: CircleHead
Kinect: Processing with SimpleOpenNI: Hands distance
Processing + SimpleOpenNI + Kinect
Processing: Testing Depthmap Lines (Kinect)
Kinect + Processing
Kinect: Processing with SimpleOpenNI: Point distance
Kinect: Processing with SimpleOpenNI: 3d map
Processing: Testing Kinect + OpenGL Lights and Blending
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Kinect: Processing with SimpleOpenNI: Controlling a model

Kinect: Processing with SimpleOpenNI: Controlling a model

Kinect: Processing with SimpleOpenNI: Controlling a model

Processing & Kinect Sensor: Finger Tracking + OSCP5 + Pure Data + Arp2600

Processing & Kinect Sensor: Finger Tracking + OSCP5 + Pure Data + Arp2600

Testing

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Processing: Testing SimpleOpenNI + ControlP5 (Kinect)

Processing: Testing SimpleOpenNI + ControlP5 (Kinect)

Testing My DepthMap 3D + controlP5 sketch 1 by Iván Macuil Priego. México 2013. Based on

Processing: Testing SimpleOpenNI + PGraphics (Kinect)

Processing: Testing SimpleOpenNI + PGraphics (Kinect)

Testing Depthimage + PGraphics with

Kinect: Processing with SimpleOpenNI: CircleHead

Kinect: Processing with SimpleOpenNI: CircleHead

Kinect: Processing with SimpleOpenNI: CircleHead

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Kinect: Processing with SimpleOpenNI: Hands distance

Kinect: Processing with SimpleOpenNI: Hands distance

Kinect: Processing with SimpleOpenNI: Hands distance

Processing + SimpleOpenNI + Kinect

Processing + SimpleOpenNI + Kinect

Playing around with the

Processing: Testing Depthmap Lines (Kinect)

Processing: Testing Depthmap Lines (Kinect)

Testing Depthimage lines + PGraphics in

Kinect + Processing

Kinect + Processing

Just a simple test with

Kinect: Processing with SimpleOpenNI: Point distance

Kinect: Processing with SimpleOpenNI: Point distance

Kinect: Processing with SimpleOpenNI: Point distance

Kinect: Processing with SimpleOpenNI: 3d map

Kinect: Processing with SimpleOpenNI: 3d map

Kinect: Processing with SimpleOpenNI: 3d map

Processing: Testing Kinect + OpenGL Lights and Blending

Processing: Testing Kinect + OpenGL Lights and Blending

Testing

Hand Tracking vs. Skeleton Tracking with Kinect and SimpleOpenNI

Hand Tracking vs. Skeleton Tracking with Kinect and SimpleOpenNI

Here I'm demonstrating one advantage of skeleton tracking over regular hand tracking with the

Processing: Testing SimpleOpenNI RGB + ControlP5 (Kinect)

Processing: Testing SimpleOpenNI RGB + ControlP5 (Kinect)

Testing Alternative ViewPoint 3D + controlP5 sketch 2 by Iván Macuil Priego. México 2013. Based on

Kinect in Processing

Kinect in Processing

Finally the

Kinect and Processing experiments

Kinect and Processing experiments

Made with

Control PC with Processing and Kinect

Control PC with Processing and Kinect

This program uses

Kinect Keepon Control Demo

Kinect Keepon Control Demo

Megarapid prototype (4 hours dev time) of keepon

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