Media Summary: This video begins the process of creating a hand Once our sliders are set up, we need to connect them to he hand, which we will do using the Expressions constraint. This video covers the setup of the thumb curl and swivel sliders as we continue work on the hand
Mb Tutorial Part 61 Rigging - Detailed Analysis & Overview
This video begins the process of creating a hand Once our sliders are set up, we need to connect them to he hand, which we will do using the Expressions constraint. This video covers the setup of the thumb curl and swivel sliders as we continue work on the hand Now we create the finger spread connection that will spread apart each of our fingers in the hand An introduction to the upcoming lessons over setting up a simple reverse foot Here we cover the process of setting up different reference coordinate systems for each of your transform tools (Move, Rotate, and ...
Here we start to parent the effectors of our character into the Reverse Foot An overview of the Dynamic Editor in Motionbuilder 6. This allows you to edit multiple keyframes simultaneously. This video shows how you can use Handles for character interaction, making a character pick up a microphone. A quick look at the transformation planes located on the Move Tool in Motionbuilder 6. An overview of the Camera View toolbar, allowing control your cameras independently of any keyboard keys or menus. A look at the Character-In-Place feature in Motionbuilder 6, which allows you to keep a character from moving while he is ...
This video overviews the Viewer Toolbar in Motionbuilder 6, which allows for control over selection, display settings, and more.