Media Summary: Glu.LookAt(), perspective projection and playing with the tile grid elevations. more experiments aimed to try to create a simple modern So far I've got a fully deferred pipeline, HDR, bloom, ESM soft shadows, and a bunch of other stuff I didn't use. Also, I forgot to ...
Opengl Progress - Detailed Analysis & Overview
Glu.LookAt(), perspective projection and playing with the tile grid elevations. more experiments aimed to try to create a simple modern So far I've got a fully deferred pipeline, HDR, bloom, ESM soft shadows, and a bunch of other stuff I didn't use. Also, I forgot to ... I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.