Media Summary: I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Dual keyboard n mouse now supported. For more frequent updates and download link: Probably should work on some lighting next, it's pretty fucking ugly right now.
Opengl Hell Engine Dev 12 - Detailed Analysis & Overview
I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Dual keyboard n mouse now supported. For more frequent updates and download link: Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ...
Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though. this will be half life 2 in 2003. finally figured out view model shit. holy I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Honing in on a release date for the local multiplayer demo. By the end of the year seems achiveable. I already got the maths of basic 3D rendering pretty well using SFML as a crutch for my lack of hardware level graphics knowledge ...
kpu hanul i made simple 3D Fps game using Intro and Outro music: Jupiter Down - The We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ...