Media Summary: I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Dual keyboard n mouse now supported. For more frequent updates and download link: Probably should work on some lighting next, it's pretty fucking ugly right now.

Opengl Hell Engine Dev 12 - Detailed Analysis & Overview

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Dual keyboard n mouse now supported. For more frequent updates and download link: Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ...

Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though. this will be half life 2 in 2003. finally figured out view model shit. holy I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Honing in on a release date for the local multiplayer demo. By the end of the year seems achiveable. I already got the maths of basic 3D rendering pretty well using SFML as a crutch for my lack of hardware level graphics knowledge ...

kpu hanul i made simple 3D Fps game using Intro and Outro music: Jupiter Down - The We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ...

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OpenGL Hell Engine Dev 12: Glass and editor progress
OpenGL Hell Engine Dev 11: MP7 and ADS
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 13: Glass bullet hole decals
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 05: Light bleeding
OpenGL Hell Engine Dev 10: Indirect specular and knife
OpenGL Hell Engine Dev 06: Split screen multiplayer
OpenGL Hell Engine Dev 18: Four mice four keyboards
OpenGL C# Engine Test 12/16
OpenGL Game Demo
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OpenGL Hell Engine Dev 12: Glass and editor progress

OpenGL Hell Engine Dev 12: Glass and editor progress

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.

OpenGL Hell Engine Dev 11: MP7 and ADS

OpenGL Hell Engine Dev 11: MP7 and ADS

Dual keyboard n mouse now supported. For more frequent updates and download link: https://discord.gg/XmRgws6mwJ.

Sponsored
OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Fiddly to set up but we now we got em.

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

Sponsored
OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

The last iteration of the

OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

OpenGL Hell Engine Dev 10: Indirect specular and knife

OpenGL Hell Engine Dev 10: Indirect specular and knife

Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ...

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Lost the source to the

OpenGL Hell Engine Dev 18: Four mice four keyboards

OpenGL Hell Engine Dev 18: Four mice four keyboards

Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.

OpenGL C# Engine Test 12/16

OpenGL C# Engine Test 12/16

this will be half life 2 in 2003. finally figured out view model shit. holy

OpenGL Game Demo

OpenGL Game Demo

An

Ducktape | C++ OpenGL Game Engine progress

Ducktape | C++ OpenGL Game Engine progress

https://github.com/DucktapeEngine/Ducktape.

OpenGL Hell Engine Dev 07: Global Illumination

OpenGL Hell Engine Dev 07: Global Illumination

I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...

OpenGL Hell Engine Dev 17: Four player splitscreen

OpenGL Hell Engine Dev 17: Four player splitscreen

I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ...

OpenGL Hell Engine Dev 15: Misc bug fixes and optimizations

OpenGL Hell Engine Dev 15: Misc bug fixes and optimizations

Honing in on a release date for the local multiplayer demo. By the end of the year seems achiveable.

3D Rendering with OpenGL (+FreeType)

3D Rendering with OpenGL (+FreeType)

I already got the maths of basic 3D rendering pretty well using SFML as a crutch for my lack of hardware level graphics knowledge ...

simple 3d Fps game using openGL

simple 3d Fps game using openGL

kpu hanul i made simple 3D Fps game using

Xenko Engine: Introduction and First Look (4:58 for review)

Xenko Engine: Introduction and First Look (4:58 for review)

Intro and Outro music: Jupiter Down - The

Multiplatform C game engine from scratch | Day 57 [Semaphores]

Multiplatform C game engine from scratch | Day 57 [Semaphores]

We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ...

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