Media Summary: I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Probably should work on some lighting next, it's pretty fucking ugly right now.

Opengl Hell Engine Dev 07 - Detailed Analysis & Overview

I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Probably should work on some lighting next, it's pretty fucking ugly right now. Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Been going pretty hard on this lately. Grinding to release a demo by Christmas. Also believe it or not we're booked in at a studio to ...

Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though. Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs. Thank Google for the Youtube Video Editor. FRAPS' derps have been fixed. Logician here, and today (well, more like a couple ... This will be the final Youtube demo of the game before it goes away for asset NPCs don't like getting their asses kicked. They're gonna fight back from now on. Also player can be killed too. Haven't given up on the other project. Just need to smash out and release something else quick for a win you feel me.

Day 371 of coding on Handmade Hero. See for details. Broadcasted live on Twitch -- Watch live at

Photo Gallery

OpenGL Hell Engine Dev 07: Global Illumination
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 05: Light bleeding
OpenGL Hell Engine Dev 06: Split screen multiplayer
OpenGL Hell Engine Dev 13: Glass bullet hole decals
OpenGL Hell Engine Dev 17: Four player splitscreen
c++/opengl game engine update
OpenGL Hell Engine Dev 18: Four mice four keyboards
OpenGL Game Demo
OpenGL/Vulkan c++ game engine dev: 𝑪𝒂𝒓𝒍𝒐𝒔 𝑭𝒖𝒏𝒅 𝑹𝒂𝒊𝒔𝒆𝒓 𝑬𝑫𝑰𝑻𝑰𝑶𝑵
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OpenGL Hell Engine Dev 07: Global Illumination

OpenGL Hell Engine Dev 07: Global Illumination

I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

Sponsored
OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

The last iteration of the

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

Sponsored
OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Lost the source to the

OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Fiddly to set up but we now we got em.

OpenGL Hell Engine Dev 17: Four player splitscreen

OpenGL Hell Engine Dev 17: Four player splitscreen

I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ...

c++/opengl game engine update

c++/opengl game engine update

Been going pretty hard on this lately. Grinding to release a demo by Christmas. Also believe it or not we're booked in at a studio to ...

OpenGL Hell Engine Dev 18: Four mice four keyboards

OpenGL Hell Engine Dev 18: Four mice four keyboards

Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.

OpenGL Game Demo

OpenGL Game Demo

An

OpenGL/Vulkan c++ game engine dev: 𝑪𝒂𝒓𝒍𝒐𝒔 𝑭𝒖𝒏𝒅 𝑹𝒂𝒊𝒔𝒆𝒓 𝑬𝑫𝑰𝑻𝑰𝑶𝑵

OpenGL/Vulkan c++ game engine dev: 𝑪𝒂𝒓𝒍𝒐𝒔 𝑭𝒖𝒏𝒅 𝑹𝒂𝒊𝒔𝒆𝒓 𝑬𝑫𝑰𝑻𝑰𝑶𝑵

Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs.

What the Hell is "Advanced OpenGL"??? (fixed!!!)

What the Hell is "Advanced OpenGL"??? (fixed!!!)

Thank Google for the Youtube Video Editor. FRAPS' derps have been fixed. Logician here, and today (well, more like a couple ...

Ducktape | C++ OpenGL Game Engine progress

Ducktape | C++ OpenGL Game Engine progress

https://github.com/DucktapeEngine/Ducktape.

Untitled Platformer Demo 7: Engine Complete

Untitled Platformer Demo 7: Engine Complete

This will be the final Youtube demo of the game before it goes away for asset

C++/SDL2/OpenGL Game  - 7 - NPCs get aggressive

C++/SDL2/OpenGL Game - 7 - NPCs get aggressive

NPCs don't like getting their asses kicked. They're gonna fight back from now on. Also player can be killed too.

OpenGL c++ first person shooter engine game dev: Convex mesh for PhysX objects

OpenGL c++ first person shooter engine game dev: Convex mesh for PhysX objects

Grindin away on my new

Another OpenGL Engine. Dev Log 1

Another OpenGL Engine. Dev Log 1

Haven't given up on the other project. Just need to smash out and release something else quick for a win you feel me.

Handmade Hero Day 371 - OpenGL Vertex Arrays

Handmade Hero Day 371 - OpenGL Vertex Arrays

Day 371 of coding on Handmade Hero. See http://handmadehero.org for details.

Game Engine Programming: Export scale, logging changes, bug fixes.

Game Engine Programming: Export scale, logging changes, bug fixes.

Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/naysayer88.

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