Media Summary: I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Probably should work on some lighting next, it's pretty fucking ugly right now.
Opengl Hell Engine Dev 07 - Detailed Analysis & Overview
I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Probably should work on some lighting next, it's pretty fucking ugly right now. Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Been going pretty hard on this lately. Grinding to release a demo by Christmas. Also believe it or not we're booked in at a studio to ...
Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though. Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs. Thank Google for the Youtube Video Editor. FRAPS' derps have been fixed. Logician here, and today (well, more like a couple ... This will be the final Youtube demo of the game before it goes away for asset NPCs don't like getting their asses kicked. They're gonna fight back from now on. Also player can be killed too. Haven't given up on the other project. Just need to smash out and release something else quick for a win you feel me.
Day 371 of coding on Handmade Hero. See for details. Broadcasted live on Twitch -- Watch live at