Media Summary: Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Probably should work on some lighting next, it's pretty fucking ugly right now.

Opengl Hell Engine Dev 04 - Detailed Analysis & Overview

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Probably should work on some lighting next, it's pretty fucking ugly right now. Dual keyboard n mouse now supported. For more frequent updates and download link: Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though. Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ... I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ...

Photo Gallery

OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 17: Four player splitscreen
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 11: MP7 and ADS
OpenGL Hell Engine Dev 18: Four mice four keyboards
OpenGL Hell Engine Dev 05: Light bleeding
OpenGL Hell Engine Dev 06: Split screen multiplayer
OpenGL Hell Engine Dev 14: More glass
OpenGL Hell Engine Dev 12: Glass and editor progress
OpenGL Hell Engine Dev 13: Glass bullet hole decals
OpenGL Hell Engine Dev 10: Indirect specular and knife
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OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

OpenGL Hell Engine Dev 17: Four player splitscreen

OpenGL Hell Engine Dev 17: Four player splitscreen

I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ...

Sponsored
OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

The last iteration of the

OpenGL Hell Engine Dev 11: MP7 and ADS

OpenGL Hell Engine Dev 11: MP7 and ADS

Dual keyboard n mouse now supported. For more frequent updates and download link: https://discord.gg/XmRgws6mwJ.

Sponsored
OpenGL Hell Engine Dev 18: Four mice four keyboards

OpenGL Hell Engine Dev 18: Four mice four keyboards

Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.

OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Lost the source to the

OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 12: Glass and editor progress

OpenGL Hell Engine Dev 12: Glass and editor progress

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.

OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Fiddly to set up but we now we got em.

OpenGL Hell Engine Dev 10: Indirect specular and knife

OpenGL Hell Engine Dev 10: Indirect specular and knife

Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ...

OpenGL Hell Engine Dev 08: Shotgun

OpenGL Hell Engine Dev 08: Shotgun

OpenGL Hell Engine Dev 08: Shotgun

OpenGL Hell Engine Dev 07: Global Illumination

OpenGL Hell Engine Dev 07: Global Illumination

I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...

OpenGL Game Demo

OpenGL Game Demo

An

Ducktape | C++ OpenGL Game Engine progress

Ducktape | C++ OpenGL Game Engine progress

https://github.com/DucktapeEngine/Ducktape.

RightEngine PBR first demo (C++ OpenGL)

RightEngine PBR first demo (C++ OpenGL)

My custom C++ game

OpenGL 2D Lighting Completed

OpenGL 2D Lighting Completed

Pretty much the same

OpenGL c++ first person shooter engine game dev: Convex mesh for PhysX objects

OpenGL c++ first person shooter engine game dev: Convex mesh for PhysX objects

Grindin away on my new

Multiplatform C game engine from scratch | Day 57 [Semaphores]

Multiplatform C game engine from scratch | Day 57 [Semaphores]

We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ...

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