Media Summary: Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Probably should work on some lighting next, it's pretty fucking ugly right now.
Opengl Hell Engine Dev 04 - Detailed Analysis & Overview
Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Probably should work on some lighting next, it's pretty fucking ugly right now. Dual keyboard n mouse now supported. For more frequent updates and download link: Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though. Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...
I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ... I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ...