Media Summary: Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ... Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

Opengl Hell Engine Dev 10 - Detailed Analysis & Overview

Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ... Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... No I haven't implemented netcode. I wish. This footage has player 2 cropped out. Watching splitscreen when you aren't playing ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ...

Honing in on a release date for the local multiplayer demo. By the end of the year seems achiveable. Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though. I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... What you're seeing rendered here is the roughness, metallic, and AO values only, and points for every bullet hole. Unlimited ... Haven't given up on the other project. Just need to smash out and release something else quick for a win you feel me. This turned out to be a lot harder than I expected, so quite a bit more work to do on this one. Thank you to everybody who has ...

Thank Google for the Youtube Video Editor. FRAPS' derps have been fixed. Logician here, and today (well, more like a couple ... Broadcasted live on Twitch -- Watch live at At last, it's a real game! It has 1 level and you can die or escape the level. Here is a run-through of it. There are still many of bugs ...

Photo Gallery

OpenGL Hell Engine Dev 10: Indirect specular and knife
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 16: Another Clip
OpenGL Hell Engine Dev 05: Light bleeding
OpenGL Hell Engine Dev 17: Four player splitscreen
OpenGL Hell Engine Dev 13: Glass bullet hole decals
OpenGL Hell Engine Dev 15: Misc bug fixes and optimizations
OpenGL Hell Engine Dev 06: Split screen multiplayer
OpenGL Hell Engine Dev 18: Four mice four keyboards
OpenGL Hell Engine Dev 07: Global Illumination
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OpenGL Hell Engine Dev 10: Indirect specular and knife

OpenGL Hell Engine Dev 10: Indirect specular and knife

Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ...

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

Sponsored
OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

The last iteration of the

OpenGL Hell Engine Dev 16: Another Clip

OpenGL Hell Engine Dev 16: Another Clip

No I haven't implemented netcode. I wish. This footage has player 2 cropped out. Watching splitscreen when you aren't playing ...

Sponsored
OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

OpenGL Hell Engine Dev 17: Four player splitscreen

OpenGL Hell Engine Dev 17: Four player splitscreen

I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ...

OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Fiddly to set up but we now we got em.

OpenGL Hell Engine Dev 15: Misc bug fixes and optimizations

OpenGL Hell Engine Dev 15: Misc bug fixes and optimizations

Honing in on a release date for the local multiplayer demo. By the end of the year seems achiveable.

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Lost the source to the

OpenGL Hell Engine Dev 18: Four mice four keyboards

OpenGL Hell Engine Dev 18: Four mice four keyboards

Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.

OpenGL Hell Engine Dev 07: Global Illumination

OpenGL Hell Engine Dev 07: Global Illumination

I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...

OpenGL Hell Engine Dev 09: RMA nightmare land

OpenGL Hell Engine Dev 09: RMA nightmare land

What you're seeing rendered here is the roughness, metallic, and AO values only, and points for every bullet hole. Unlimited ...

Another OpenGL Engine. Dev Log 1

Another OpenGL Engine. Dev Log 1

Haven't given up on the other project. Just need to smash out and release something else quick for a win you feel me.

OpenGL/Vulkan c++ game engine dev: 100𝑲 𝑪𝒆𝒍𝒆𝒃𝒓𝒂𝒕𝒊𝒐𝒏 𝑬𝑫𝑰𝑻𝑰𝑶𝑵

OpenGL/Vulkan c++ game engine dev: 100𝑲 𝑪𝒆𝒍𝒆𝒃𝒓𝒂𝒕𝒊𝒐𝒏 𝑬𝑫𝑰𝑻𝑰𝑶𝑵

This turned out to be a lot harder than I expected, so quite a bit more work to do on this one. Thank you to everybody who has ...

OpenGL Game Demo

OpenGL Game Demo

An

What the Hell is "Advanced OpenGL"??? (fixed!!!)

What the Hell is "Advanced OpenGL"??? (fixed!!!)

Thank Google for the Youtube Video Editor. FRAPS' derps have been fixed. Logician here, and today (well, more like a couple ...

Ducktape | C++ OpenGL Game Engine progress

Ducktape | C++ OpenGL Game Engine progress

https://github.com/DucktapeEngine/Ducktape.

Game Engine Programming: Export scale, logging changes, bug fixes.

Game Engine Programming: Export scale, logging changes, bug fixes.

Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/naysayer88.

Fateless - C++ OpenGL Game Engine Demo - Level 1 Run Through

Fateless - C++ OpenGL Game Engine Demo - Level 1 Run Through

At last, it's a real game! It has 1 level and you can die or escape the level. Here is a run-through of it. There are still many of bugs ...

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