Media Summary: Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ... Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...
Opengl Hell Engine Dev 10 - Detailed Analysis & Overview
Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ... Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... No I haven't implemented netcode. I wish. This footage has player 2 cropped out. Watching splitscreen when you aren't playing ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ...
Honing in on a release date for the local multiplayer demo. By the end of the year seems achiveable. Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though. I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... What you're seeing rendered here is the roughness, metallic, and AO values only, and points for every bullet hole. Unlimited ... Haven't given up on the other project. Just need to smash out and release something else quick for a win you feel me. This turned out to be a lot harder than I expected, so quite a bit more work to do on this one. Thank you to everybody who has ...
Thank Google for the Youtube Video Editor. FRAPS' derps have been fixed. Logician here, and today (well, more like a couple ... Broadcasted live on Twitch -- Watch live at At last, it's a real game! It has 1 level and you can die or escape the level. Here is a run-through of it. There are still many of bugs ...