Media Summary: No I haven't implemented netcode. I wish. This footage has player 2 cropped out. Watching splitscreen when you aren't playing ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Probably should work on some lighting next, it's pretty fucking ugly right now.
Opengl Hell Engine Dev 16 - Detailed Analysis & Overview
No I haven't implemented netcode. I wish. This footage has player 2 cropped out. Watching splitscreen when you aren't playing ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.
Been going pretty hard on this lately. Grinding to release a demo by Christmas. Also believe it or not we're booked in at a studio to ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... Broadcasted live on Twitch -- Watch live at this will be half life 2 in 2003. finally figured out view model shit. holy I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... At last, it's a real game! It has 1 level and you can die or escape the level. Here is a run-through of it. There are still many of bugs ...
Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs.