Media Summary: No I haven't implemented netcode. I wish. This footage has player 2 cropped out. Watching splitscreen when you aren't playing ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Probably should work on some lighting next, it's pretty fucking ugly right now.

Opengl Hell Engine Dev 16 - Detailed Analysis & Overview

No I haven't implemented netcode. I wish. This footage has player 2 cropped out. Watching splitscreen when you aren't playing ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.

Been going pretty hard on this lately. Grinding to release a demo by Christmas. Also believe it or not we're booked in at a studio to ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... Broadcasted live on Twitch -- Watch live at this will be half life 2 in 2003. finally figured out view model shit. holy I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... At last, it's a real game! It has 1 level and you can die or escape the level. Here is a run-through of it. There are still many of bugs ...

Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs.

Photo Gallery

OpenGL Hell Engine Dev 16: Another Clip
OpenGL Hell Engine Dev 17: Four player splitscreen
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 12: Glass and editor progress
OpenGL Hell Engine Dev 06: Split screen multiplayer
OpenGL Hell Engine Dev 13: Glass bullet hole decals
OpenGL Hell Engine Dev 18: Four mice four keyboards
c++/opengl game engine update
OpenGL Hell Engine Dev 05: Light bleeding
OpenGL Game Demo
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OpenGL Hell Engine Dev 16: Another Clip

OpenGL Hell Engine Dev 16: Another Clip

No I haven't implemented netcode. I wish. This footage has player 2 cropped out. Watching splitscreen when you aren't playing ...

OpenGL Hell Engine Dev 17: Four player splitscreen

OpenGL Hell Engine Dev 17: Four player splitscreen

I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ...

Sponsored
OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

The last iteration of the

Sponsored
OpenGL Hell Engine Dev 12: Glass and editor progress

OpenGL Hell Engine Dev 12: Glass and editor progress

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Lost the source to the

OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Fiddly to set up but we now we got em.

OpenGL Hell Engine Dev 18: Four mice four keyboards

OpenGL Hell Engine Dev 18: Four mice four keyboards

Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.

c++/opengl game engine update

c++/opengl game engine update

Been going pretty hard on this lately. Grinding to release a demo by Christmas. Also believe it or not we're booked in at a studio to ...

OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

OpenGL Game Demo

OpenGL Game Demo

An

Ducktape | C++ OpenGL Game Engine progress

Ducktape | C++ OpenGL Game Engine progress

https://github.com/DucktapeEngine/Ducktape.

Game Engine Programming: Export scale, logging changes, bug fixes.

Game Engine Programming: Export scale, logging changes, bug fixes.

Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/naysayer88.

OpenGL C# Engine Test 12/16

OpenGL C# Engine Test 12/16

this will be half life 2 in 2003. finally figured out view model shit. holy

20200531 OpenGL Game Development

20200531 OpenGL Game Development

Firing a new weapon: Sawn-Off Shotgun.

OpenGL Hell Engine Dev 07: Global Illumination

OpenGL Hell Engine Dev 07: Global Illumination

I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...

Fateless - C++ OpenGL Game Engine Demo - Level 1 Run Through

Fateless - C++ OpenGL Game Engine Demo - Level 1 Run Through

At last, it's a real game! It has 1 level and you can die or escape the level. Here is a run-through of it. There are still many of bugs ...

OpenGL 2D Lighting Completed

OpenGL 2D Lighting Completed

Pretty much the same

OpenGL/Vulkan c++ game engine dev: 𝑪𝒂𝒓𝒍𝒐𝒔 𝑭𝒖𝒏𝒅 𝑹𝒂𝒊𝒔𝒆𝒓 𝑬𝑫𝑰𝑻𝑰𝑶𝑵

OpenGL/Vulkan c++ game engine dev: 𝑪𝒂𝒓𝒍𝒐𝒔 𝑭𝒖𝒏𝒅 𝑹𝒂𝒊𝒔𝒆𝒓 𝑬𝑫𝑰𝑻𝑰𝑶𝑵

Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs.

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