Media Summary: Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... Probably should work on some lighting next, it's pretty fucking ugly right now.

Opengl Hell Engine Dev 06 - Detailed Analysis & Overview

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... Probably should work on some lighting next, it's pretty fucking ugly right now. I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.

I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Broadcasted live on Twitch -- Watch live at Intro and Outro music: Jupiter Down - The Thank Google for the Youtube Video Editor. FRAPS' derps have been fixed. Logician here, and today (well, more like a couple ... We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ... Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs.

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OpenGL Hell Engine Dev 06: Split screen multiplayer
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 05: Light bleeding
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 07: Global Illumination
OpenGL Hell Engine Dev 12: Glass and editor progress
OpenGL Hell Engine Dev 13: Glass bullet hole decals
OpenGL Game Demo
OpenGL Hell Engine Dev 18: Four mice four keyboards
OpenGL Hell Engine Dev 17: Four player splitscreen
Game Engine Programming: Export scale, logging changes, bug fixes.
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OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Lost the source to the

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

Sponsored
OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

The last iteration of the

Sponsored
OpenGL Hell Engine Dev 07: Global Illumination

OpenGL Hell Engine Dev 07: Global Illumination

I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...

OpenGL Hell Engine Dev 12: Glass and editor progress

OpenGL Hell Engine Dev 12: Glass and editor progress

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.

OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Fiddly to set up but we now we got em.

OpenGL Game Demo

OpenGL Game Demo

An

OpenGL Hell Engine Dev 18: Four mice four keyboards

OpenGL Hell Engine Dev 18: Four mice four keyboards

Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.

OpenGL Hell Engine Dev 17: Four player splitscreen

OpenGL Hell Engine Dev 17: Four player splitscreen

I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ...

Game Engine Programming: Export scale, logging changes, bug fixes.

Game Engine Programming: Export scale, logging changes, bug fixes.

Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/naysayer88.

Ducktape | C++ OpenGL Game Engine progress

Ducktape | C++ OpenGL Game Engine progress

https://github.com/DucktapeEngine/Ducktape.

Xenko Engine: Introduction and First Look (4:58 for review)

Xenko Engine: Introduction and First Look (4:58 for review)

Intro and Outro music: Jupiter Down - The

What the Hell is "Advanced OpenGL"??? (fixed!!!)

What the Hell is "Advanced OpenGL"??? (fixed!!!)

Thank Google for the Youtube Video Editor. FRAPS' derps have been fixed. Logician here, and today (well, more like a couple ...

20200531 OpenGL Game Development

20200531 OpenGL Game Development

Firing a new weapon: Sawn-Off Shotgun.

Multiplatform C game engine from scratch | Day 57 [Semaphores]

Multiplatform C game engine from scratch | Day 57 [Semaphores]

We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ...

OpenGL/Vulkan c++ game engine dev: 𝑪𝒂𝒓𝒍𝒐𝒔 𝑭𝒖𝒏𝒅 𝑹𝒂𝒊𝒔𝒆𝒓 𝑬𝑫𝑰𝑻𝑰𝑶𝑵

OpenGL/Vulkan c++ game engine dev: 𝑪𝒂𝒓𝒍𝒐𝒔 𝑭𝒖𝒏𝒅 𝑹𝒂𝒊𝒔𝒆𝒓 𝑬𝑫𝑰𝑻𝑰𝑶𝑵

Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs.

Gravity Hell Opengl Prototype

Gravity Hell Opengl Prototype

old video of my

OpenGL 2D Lighting Completed

OpenGL 2D Lighting Completed

Pretty much the same

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