Media Summary: Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... Probably should work on some lighting next, it's pretty fucking ugly right now.
Opengl Hell Engine Dev 06 - Detailed Analysis & Overview
Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... Probably should work on some lighting next, it's pretty fucking ugly right now. I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.
I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Broadcasted live on Twitch -- Watch live at Intro and Outro music: Jupiter Down - The Thank Google for the Youtube Video Editor. FRAPS' derps have been fixed. Logician here, and today (well, more like a couple ... We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ... Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs.