Media Summary: Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Dual keyboard n mouse now supported. For more frequent updates and download link:
Opengl Hell Engine Dev 03 - Detailed Analysis & Overview
Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Dual keyboard n mouse now supported. For more frequent updates and download link: Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... No I haven't implemented netcode. I wish. This footage has player 2 cropped out. Watching splitscreen when you aren't playing ... I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...
I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ... Been going pretty hard on this lately. Grinding to release a demo by Christmas. Also believe it or not we're booked in at a studio to ... In this tutorial I going to talk about direct 3d and open GL. CONTENT: Basic topics about Direct 3D and
Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.