Media Summary: Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Dual keyboard n mouse now supported. For more frequent updates and download link:

Opengl Hell Engine Dev 03 - Detailed Analysis & Overview

Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Dual keyboard n mouse now supported. For more frequent updates and download link: Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... No I haven't implemented netcode. I wish. This footage has player 2 cropped out. Watching splitscreen when you aren't playing ... I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ... Been going pretty hard on this lately. Grinding to release a demo by Christmas. Also believe it or not we're booked in at a studio to ... In this tutorial I going to talk about direct 3d and open GL. CONTENT: Basic topics about Direct 3D and

Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.

Photo Gallery

OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 11: MP7 and ADS
OpenGL Hell Engine Dev 05: Light bleeding
OpenGL Hell Engine Dev 16: Another Clip
OpenGL Hell Engine Dev 06: Split screen multiplayer
OpenGL Hell Engine Dev 13: Glass bullet hole decals
OpenGL Hell Engine Dev 07: Global Illumination
OpenGL Hell Engine Dev 12: Glass and editor progress
OpenGL Hell Engine Dev 14: More glass
OpenGL Hell Engine Dev 10: Indirect specular and knife
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OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

Sponsored
OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

The last iteration of the

OpenGL Hell Engine Dev 11: MP7 and ADS

OpenGL Hell Engine Dev 11: MP7 and ADS

Dual keyboard n mouse now supported. For more frequent updates and download link: https://discord.gg/XmRgws6mwJ.

OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

Sponsored
OpenGL Hell Engine Dev 16: Another Clip

OpenGL Hell Engine Dev 16: Another Clip

No I haven't implemented netcode. I wish. This footage has player 2 cropped out. Watching splitscreen when you aren't playing ...

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Lost the source to the

OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Fiddly to set up but we now we got em.

OpenGL Hell Engine Dev 07: Global Illumination

OpenGL Hell Engine Dev 07: Global Illumination

I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...

OpenGL Hell Engine Dev 12: Glass and editor progress

OpenGL Hell Engine Dev 12: Glass and editor progress

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.

OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 10: Indirect specular and knife

OpenGL Hell Engine Dev 10: Indirect specular and knife

Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ...

OpenGL Hell Engine Dev 17: Four player splitscreen

OpenGL Hell Engine Dev 17: Four player splitscreen

I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ...

OpenGL Hell Engine Dev 08: Shotgun

OpenGL Hell Engine Dev 08: Shotgun

OpenGL Hell Engine Dev 08: Shotgun

Multiplatform C game engine from scratch | Day 57 [Semaphores]

Multiplatform C game engine from scratch | Day 57 [Semaphores]

We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ...

c++/opengl game engine update

c++/opengl game engine update

Been going pretty hard on this lately. Grinding to release a demo by Christmas. Also believe it or not we're booked in at a studio to ...

3d Studio Max - Tutorial - Understanding Direct 3D and OpenGL

3d Studio Max - Tutorial - Understanding Direct 3D and OpenGL

In this tutorial I going to talk about direct 3d and open GL. CONTENT: Basic topics about Direct 3D and

OpenGL Hell Engine Dev 18: Four mice four keyboards

OpenGL Hell Engine Dev 18: Four mice four keyboards

Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.

Evil Engine (3D FPS Engine, OpenGL, C++11)

Evil Engine (3D FPS Engine, OpenGL, C++11)

I've been fully rewriting the

Hokuto No Doom - OPEN GL engine issue

Hokuto No Doom - OPEN GL engine issue

On

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