Media Summary: Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... Probably should work on some lighting next, it's pretty fucking ugly right now.

Opengl Hell Engine Dev 08 - Detailed Analysis & Overview

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... Probably should work on some lighting next, it's pretty fucking ugly right now. Dual keyboard n mouse now supported. For more frequent updates and download link: Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.

I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs. Haven't given up on the other project. Just need to smash out and release something else quick for a win you feel me. Thank Google for the Youtube Video Editor. FRAPS' derps have been fixed. Logician here, and today (well, more like a couple ... We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ... This is Mount Rainier Island, an FPS game that I have been writing in Java and modern

I spent about two or three days trying to figure out why the

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OpenGL Hell Engine Dev 08: Shotgun
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 07: Global Illumination
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 13: Glass bullet hole decals
OpenGL Hell Engine Dev 11: MP7 and ADS
OpenGL Hell Engine Dev 05: Light bleeding
OpenGL Hell Engine Dev 18: Four mice four keyboards
OpenGL Hell Engine Dev 06: Split screen multiplayer
Implementing Cameras | Rust Game Engine Devlog #8
OpenGL Hell Engine Dev 17: Four player splitscreen
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OpenGL Hell Engine Dev 08: Shotgun

OpenGL Hell Engine Dev 08: Shotgun

OpenGL Hell Engine Dev 08: Shotgun

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

Sponsored
OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

The last iteration of the

OpenGL Hell Engine Dev 07: Global Illumination

OpenGL Hell Engine Dev 07: Global Illumination

I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

Sponsored
OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Fiddly to set up but we now we got em.

OpenGL Hell Engine Dev 11: MP7 and ADS

OpenGL Hell Engine Dev 11: MP7 and ADS

Dual keyboard n mouse now supported. For more frequent updates and download link: https://discord.gg/XmRgws6mwJ.

OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

OpenGL Hell Engine Dev 18: Four mice four keyboards

OpenGL Hell Engine Dev 18: Four mice four keyboards

Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Lost the source to the

Implementing Cameras | Rust Game Engine Devlog #8

Implementing Cameras | Rust Game Engine Devlog #8

Want to talk about the Alkahest

OpenGL Hell Engine Dev 17: Four player splitscreen

OpenGL Hell Engine Dev 17: Four player splitscreen

I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ...

Ducktape | C++ OpenGL Game Engine progress

Ducktape | C++ OpenGL Game Engine progress

https://github.com/DucktapeEngine/Ducktape.

OpenGL/Vulkan c++ game engine dev: 𝑪𝒂𝒓𝒍𝒐𝒔 𝑭𝒖𝒏𝒅 𝑹𝒂𝒊𝒔𝒆𝒓 𝑬𝑫𝑰𝑻𝑰𝑶𝑵

OpenGL/Vulkan c++ game engine dev: 𝑪𝒂𝒓𝒍𝒐𝒔 𝑭𝒖𝒏𝒅 𝑹𝒂𝒊𝒔𝒆𝒓 𝑬𝑫𝑰𝑻𝑰𝑶𝑵

Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs.

OpenGL Game Demo

OpenGL Game Demo

An

Another OpenGL Engine. Dev Log 1

Another OpenGL Engine. Dev Log 1

Haven't given up on the other project. Just need to smash out and release something else quick for a win you feel me.

What the Hell is "Advanced OpenGL"??? (fixed!!!)

What the Hell is "Advanced OpenGL"??? (fixed!!!)

Thank Google for the Youtube Video Editor. FRAPS' derps have been fixed. Logician here, and today (well, more like a couple ...

Multiplatform C game engine from scratch | Day 57 [Semaphores]

Multiplatform C game engine from scratch | Day 57 [Semaphores]

We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ...

Java OpenGL FPS game (Custom 3D Game Engine)

Java OpenGL FPS game (Custom 3D Game Engine)

This is Mount Rainier Island, an FPS game that I have been writing in Java and modern

OpenGL engine thingie - smooth shading, simple light attenuation!

OpenGL engine thingie - smooth shading, simple light attenuation!

I spent about two or three days trying to figure out why the

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