Media Summary: I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Dual keyboard n mouse now supported. For more frequent updates and download link: Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...
Opengl Hell Engine Dev 17 - Detailed Analysis & Overview
I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Dual keyboard n mouse now supported. For more frequent updates and download link: Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Probably should work on some lighting next, it's pretty fucking ugly right now. No I haven't implemented netcode. I wish. This footage has player 2 cropped out. Watching splitscreen when you aren't playing ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...
Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though. I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ... Haven't given up on the other project. Just need to smash out and release something else quick for a win you feel me. Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs. Thank Google for the Youtube Video Editor. FRAPS' derps have been fixed. Logician here, and today (well, more like a couple ...