Media Summary: Dual keyboard n mouse now supported. For more frequent updates and download link: I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Probably should work on some lighting next, it's pretty fucking ugly right now.

Opengl Hell Engine Dev 13 - Detailed Analysis & Overview

Dual keyboard n mouse now supported. For more frequent updates and download link: I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.

I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs. I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ... This turned out to be a lot harder than I expected, so quite a bit more work to do on this one. Thank you to everybody who has ... Haven't given up on the other project. Just need to smash out and release something else quick for a win you feel me. We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ...

Thank Google for the Youtube Video Editor. FRAPS' derps have been fixed. Logician here, and today (well, more like a couple ... Steam page: Blast is an old school (pseudo) 3D Ray ...

Photo Gallery

OpenGL Hell Engine Dev 13: Glass bullet hole decals
OpenGL Hell Engine Dev 11: MP7 and ADS
OpenGL Hell Engine Dev 12: Glass and editor progress
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 05: Light bleeding
OpenGL Hell Engine Dev 06: Split screen multiplayer
OpenGL Hell Engine Dev 18: Four mice four keyboards
OpenGL Hell Engine Dev 17: Four player splitscreen
OpenGL/Vulkan c++ game engine dev: 𝑪𝒂𝒓𝒍𝒐𝒔 𝑭𝒖𝒏𝒅 𝑹𝒂𝒊𝒔𝒆𝒓 𝑬𝑫𝑰𝑻𝑰𝑶𝑵
OpenGL Hell Engine Dev 07: Global Illumination
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OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Fiddly to set up but we now we got em.

OpenGL Hell Engine Dev 11: MP7 and ADS

OpenGL Hell Engine Dev 11: MP7 and ADS

Dual keyboard n mouse now supported. For more frequent updates and download link: https://discord.gg/XmRgws6mwJ.

Sponsored
OpenGL Hell Engine Dev 12: Glass and editor progress

OpenGL Hell Engine Dev 12: Glass and editor progress

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

Sponsored
OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

The last iteration of the

OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Lost the source to the

OpenGL Hell Engine Dev 18: Four mice four keyboards

OpenGL Hell Engine Dev 18: Four mice four keyboards

Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.

OpenGL Hell Engine Dev 17: Four player splitscreen

OpenGL Hell Engine Dev 17: Four player splitscreen

I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ...

OpenGL/Vulkan c++ game engine dev: 𝑪𝒂𝒓𝒍𝒐𝒔 𝑭𝒖𝒏𝒅 𝑹𝒂𝒊𝒔𝒆𝒓 𝑬𝑫𝑰𝑻𝑰𝑶𝑵

OpenGL/Vulkan c++ game engine dev: 𝑪𝒂𝒓𝒍𝒐𝒔 𝑭𝒖𝒏𝒅 𝑹𝒂𝒊𝒔𝒆𝒓 𝑬𝑫𝑰𝑻𝑰𝑶𝑵

Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs.

OpenGL Hell Engine Dev 07: Global Illumination

OpenGL Hell Engine Dev 07: Global Illumination

I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...

Ducktape | C++ OpenGL Game Engine progress

Ducktape | C++ OpenGL Game Engine progress

https://github.com/DucktapeEngine/Ducktape.

OpenGL Game Demo

OpenGL Game Demo

An

OpenGL/Vulkan c++ game engine dev: 100𝑲 𝑪𝒆𝒍𝒆𝒃𝒓𝒂𝒕𝒊𝒐𝒏 𝑬𝑫𝑰𝑻𝑰𝑶𝑵

OpenGL/Vulkan c++ game engine dev: 100𝑲 𝑪𝒆𝒍𝒆𝒃𝒓𝒂𝒕𝒊𝒐𝒏 𝑬𝑫𝑰𝑻𝑰𝑶𝑵

This turned out to be a lot harder than I expected, so quite a bit more work to do on this one. Thank you to everybody who has ...

Another OpenGL Engine. Dev Log 1

Another OpenGL Engine. Dev Log 1

Haven't given up on the other project. Just need to smash out and release something else quick for a win you feel me.

20200531 OpenGL Game Development

20200531 OpenGL Game Development

Firing a new weapon: Sawn-Off Shotgun.

Multiplatform C game engine from scratch | Day 57 [Semaphores]

Multiplatform C game engine from scratch | Day 57 [Semaphores]

We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ...

What the Hell is "Advanced OpenGL"??? (fixed!!!)

What the Hell is "Advanced OpenGL"??? (fixed!!!)

Thank Google for the Youtube Video Editor. FRAPS' derps have been fixed. Logician here, and today (well, more like a couple ...

Blast - C++ 3D Ray Casting game engine from scratch: wall decals (blood, etc.)

Blast - C++ 3D Ray Casting game engine from scratch: wall decals (blood, etc.)

Steam page: https://store.steampowered.com/app/1786080/Exodus_Trapped_In_Time/ Blast is an old school (pseudo) 3D Ray ...

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