Media Summary: Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...
Opengl Hell Engine Dev 14 - Detailed Analysis & Overview
Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though. I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...
Haven't given up on the other project. Just need to smash out and release something else quick for a win you feel me. We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ... Intro and Outro music: Jupiter Down - The This turned out to be a lot harder than I expected, so quite a bit more work to do on this one. Thank you to everybody who has ...