Media Summary: Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

Opengl Hell Engine Dev 14 - Detailed Analysis & Overview

Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though. I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...

Haven't given up on the other project. Just need to smash out and release something else quick for a win you feel me. We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ... Intro and Outro music: Jupiter Down - The This turned out to be a lot harder than I expected, so quite a bit more work to do on this one. Thank you to everybody who has ...

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OpenGL Hell Engine Dev 14: More glass
OpenGL Hell Engine Dev 13: Glass bullet hole decals
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 05: Light bleeding
OpenGL Hell Engine Dev 17: Four player splitscreen
OpenGL Hell Engine Dev 18: Four mice four keyboards
OpenGL Hell Engine Dev 06: Split screen multiplayer
OpenGL c++ first person shooter engine game dev: Convex mesh for PhysX objects
OpenGL Game Demo
Ducktape | C++ OpenGL Game Engine progress
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OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Fiddly to set up but we now we got em.

Sponsored
OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

The last iteration of the

Sponsored
OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

OpenGL Hell Engine Dev 17: Four player splitscreen

OpenGL Hell Engine Dev 17: Four player splitscreen

I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ...

OpenGL Hell Engine Dev 18: Four mice four keyboards

OpenGL Hell Engine Dev 18: Four mice four keyboards

Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Lost the source to the

OpenGL c++ first person shooter engine game dev: Convex mesh for PhysX objects

OpenGL c++ first person shooter engine game dev: Convex mesh for PhysX objects

Grindin away on my new

OpenGL Game Demo

OpenGL Game Demo

An

Ducktape | C++ OpenGL Game Engine progress

Ducktape | C++ OpenGL Game Engine progress

https://github.com/DucktapeEngine/Ducktape.

OpenGL Hell Engine Dev 07: Global Illumination

OpenGL Hell Engine Dev 07: Global Illumination

I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...

Another OpenGL Engine. Dev Log 1

Another OpenGL Engine. Dev Log 1

Haven't given up on the other project. Just need to smash out and release something else quick for a win you feel me.

Evil Engine (3D FPS Engine, OpenGL, C++11)

Evil Engine (3D FPS Engine, OpenGL, C++11)

I've been fully rewriting the

Multiplatform C game engine from scratch | Day 57 [Semaphores]

Multiplatform C game engine from scratch | Day 57 [Semaphores]

We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ...

Xenko Engine: Introduction and First Look (4:58 for review)

Xenko Engine: Introduction and First Look (4:58 for review)

Intro and Outro music: Jupiter Down - The

OpenGL/Vulkan c++ game engine dev: 100𝑲 𝑪𝒆𝒍𝒆𝒃𝒓𝒂𝒕𝒊𝒐𝒏 𝑬𝑫𝑰𝑻𝑰𝑶𝑵

OpenGL/Vulkan c++ game engine dev: 100𝑲 𝑪𝒆𝒍𝒆𝒃𝒓𝒂𝒕𝒊𝒐𝒏 𝑬𝑫𝑰𝑻𝑰𝑶𝑵

This turned out to be a lot harder than I expected, so quite a bit more work to do on this one. Thank you to everybody who has ...

RightEngine PBR first demo (C++ OpenGL)

RightEngine PBR first demo (C++ OpenGL)

My custom C++ game

COLoRIUM - OpenGL First Person Shooter

COLoRIUM - OpenGL First Person Shooter

TU Vienna - Computergraphics 2013 Simple

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