Media Summary: Added dynamic lights, doors, projectiles and very basic AI. This is development video of SABRE 2.0, my Fog has been re-enabled on top of textures. Performance cost is minimal despite calculating colors per pixel rather than per ...
Raycasting Engine Update 4 - Detailed Analysis & Overview
Added dynamic lights, doors, projectiles and very basic AI. This is development video of SABRE 2.0, my Fog has been re-enabled on top of textures. Performance cost is minimal despite calculating colors per pixel rather than per ... Ported to SDL2 library, uses hardware-accelerated I finally decided to work on my C++ and SFML NOTE: This is not my main channel. This is where I upload short clips of things I do, not do Scratch Tutorials. Main channel: ...
In this video I look at how the "traditional OLC" method of Following on from the now legendary FPS in a command prompt, in this video I demonstrate how to use an olc::PixelGameEngine ...