Media Summary: added metalness to pbr materials (early alpha) Hi, This video shows my implementation of dynamic OpenGL tutorial series on how to create a 3D game! Creating
Reflection Cubemap Test - Detailed Analysis & Overview
added metalness to pbr materials (early alpha) Hi, This video shows my implementation of dynamic OpenGL tutorial series on how to create a 3D game! Creating Here's the tutorial: "lightmappedreflective" { "$basetexture" "tile/tilefloor016a_rt" "$bumpmap" "tile/tilefloor016a_rt_normal" ... In this tutorial we will take a look at the 3 thing in the title - For use in Source based games, such as CSGO, Left 4 Dead and TF2. I discuss env_cubemaps and how to get them to work.