Media Summary: added metalness to pbr materials (early alpha) OpenGL tutorial series on how to create a 3D game! Creating reflective materials using environment mapping! In this tutorial we will take a look at the 3 thing in the title -
Testing New Reflection Cubemap - Detailed Analysis & Overview
added metalness to pbr materials (early alpha) OpenGL tutorial series on how to create a 3D game! Creating reflective materials using environment mapping! In this tutorial we will take a look at the 3 thing in the title - Hi, This video shows my implementation of dynamic Here's the tutorial: "lightmappedreflective" { "$basetexture" "tile/tilefloor016a_rt" "$bumpmap" "tile/tilefloor016a_rt_normal" ... TMI: AON, Sydney, Street, testing out the Cubemap Reflections...
I'm trying to learn to write CGFX shaders and after getting a basic Phong model down I wanted to try getting