Media Summary: This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though. Just messing around with some projected texture Not an important video at all, just showcasing an idea I had for editing angles and other attributes via a CFG file rather than a ...
Source Engine Dynamic Lights Test - Detailed Analysis & Overview
This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though. Just messing around with some projected texture Not an important video at all, just showcasing an idea I had for editing angles and other attributes via a CFG file rather than a ... An explanation of the technology behind the using env_projectedtexture instead of the usual Small idea, quick build, nice effect no? Prefab available here:
Quick example of different lightmap scales in the Hammer Editor (