Media Summary: Work in progress. This system allows for nearly infinite customization of sky, This is a simple yet nice-to-look-at test for the This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though.

Source Engine Semi Dynamic Lighting - Detailed Analysis & Overview

Work in progress. This system allows for nearly infinite customization of sky, This is a simple yet nice-to-look-at test for the This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though. using env_projectedtexture instead of the usual An explanation of the technology behind the This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ...

Just messing around with some projected texture Not an important video at all, just showcasing an idea I had for editing angles and other attributes via a CFG file rather than a ...

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Source Engine Semi-Dynamic Lighting
Source engine dynamic lighting and sky system
Source Engine Dynamic Lighting (Test)
Source Engine Dynamic Lights test
How to test Source Engine dynamic lighting functions
Dynamic lights in Source Engine 2007
Source Engine Shootable Lights Proof-of-Concept
source env_projectedtexture dynamic lighting
SDK2013: Dynamic Light
Dynamic Lighting in Source
Source Engine - Dynamic Lights & Shadows test
Source Engine: Dynamic lights/shadows
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Source Engine Semi-Dynamic Lighting

Source Engine Semi-Dynamic Lighting

Source Engine Semi-Dynamic Lighting

Source engine dynamic lighting and sky system

Source engine dynamic lighting and sky system

Work in progress. This system allows for nearly infinite customization of sky,

Sponsored
Source Engine Dynamic Lighting (Test)

Source Engine Dynamic Lighting (Test)

This is a simple yet nice-to-look-at test for the

Source Engine Dynamic Lights test

Source Engine Dynamic Lights test

This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though.

How to test Source Engine dynamic lighting functions

How to test Source Engine dynamic lighting functions

We got what we came for.

Sponsored
Dynamic lights in Source Engine 2007

Dynamic lights in Source Engine 2007

My fix env_projectedtexture in

Source Engine Shootable Lights Proof-of-Concept

Source Engine Shootable Lights Proof-of-Concept

This is my first test in the

source env_projectedtexture dynamic lighting

source env_projectedtexture dynamic lighting

using env_projectedtexture instead of the usual

SDK2013: Dynamic Light

SDK2013: Dynamic Light

Testing corrected 4x2 corrected

Dynamic Lighting in Source

Dynamic Lighting in Source

Dynamic lighting

Source Engine - Dynamic Lights & Shadows test

Source Engine - Dynamic Lights & Shadows test

Today i am testing

Source Engine: Dynamic lights/shadows

Source Engine: Dynamic lights/shadows

I finally made it.. I finally got my

The Secret Behind Source's Lighting

The Secret Behind Source's Lighting

An explanation of the technology behind the

LIGHTING In The Source Engine In 2 MINUTES

LIGHTING In The Source Engine In 2 MINUTES

Source SDK

Source dynamic light test

Source dynamic light test

Testing

Dynamic Shadows in the Source Engine

Dynamic Shadows in the Source Engine

This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ...

Playing with source engine dynamic lights

Playing with source engine dynamic lights

Just messing around with some projected texture

What's Good Lighting in Source?

What's Good Lighting in Source?

Trying out different

(Random Source Test) Dynamic Lighting, Dynamic Angles

(Random Source Test) Dynamic Lighting, Dynamic Angles

Not an important video at all, just showcasing an idea I had for editing angles and other attributes via a CFG file rather than a ...

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