Media Summary: Work in progress. This system allows for nearly infinite customization of sky, This is a simple yet nice-to-look-at test for the This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though.
Source Engine Semi Dynamic Lighting - Detailed Analysis & Overview
Work in progress. This system allows for nearly infinite customization of sky, This is a simple yet nice-to-look-at test for the This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though. using env_projectedtexture instead of the usual An explanation of the technology behind the This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ...
Just messing around with some projected texture Not an important video at all, just showcasing an idea I had for editing angles and other attributes via a CFG file rather than a ...