Media Summary: 1 year on and we're finally getting somewhere with this! Testing additional relay points for npc_combine_s patrol points. func_areaportal and hint / skip textures explained in this tutorial. Probably the most difficult tutorial for me to make to date, I've ... Want a house to fall down? Boulders to come cascading down a mountain? How about a castle wall to be smashed into bricks?
Source Sdk Rogue Variable Stealth - Detailed Analysis & Overview
1 year on and we're finally getting somewhere with this! Testing additional relay points for npc_combine_s patrol points. func_areaportal and hint / skip textures explained in this tutorial. Probably the most difficult tutorial for me to make to date, I've ... Want a house to fall down? Boulders to come cascading down a mountain? How about a castle wall to be smashed into bricks? Actual, functionnal volumetric fog made in 100% stock Having fun with rewriting Valve's code The new code is responsible for adding a delay if the emitted sound is reasonably far away. This was made in blender. Don't be mad :( This was my first attempt at motion tracking. I record myself walking around in TF2, and ...
This video shows off the new blood effects! (FIXED) but don't use explosives, or it will crash the game. (FIXED)