Media Summary: Having fun with rewriting Valve's code The new code is responsible for adding a delay if the emitted I couldn't believe it myself. I looked through all of my tutorials and was like... do I have one on this? I didn't. So here it is. 0:00 - Intro ... Source Turns out, through some Input-Output based scripting in
Source Sdk Refraction Deferred Sound - Detailed Analysis & Overview
Having fun with rewriting Valve's code The new code is responsible for adding a delay if the emitted I couldn't believe it myself. I looked through all of my tutorials and was like... do I have one on this? I didn't. So here it is. 0:00 - Intro ... Source Turns out, through some Input-Output based scripting in Actual, functionnal volumetric fog made in 100% stock My simple test for map aim_prime_orange_real. This tutorial goes over how to port a reflective texture from blender into
Just a quick test of my waterfall, a variation of the example from Half-Life 2: Episode 2. There is no 1 year on and we're finally getting somewhere with this! Testing additional relay points for npc_combine_s patrol points.