Media Summary: I created a custom info_particle_system to use as an alternative to a texture based The first of hopefully MANY tutorials to clear up common problems within half a minute. Learn the PROPER way of making water ... Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the storm every ...

Waterfall Test Source Sdk - Detailed Analysis & Overview

I created a custom info_particle_system to use as an alternative to a texture based The first of hopefully MANY tutorials to clear up common problems within half a minute. Learn the PROPER way of making water ... Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the storm every ... SourceL4D- Tutorials # 1 - Creating A Waterfall First attempt to make a key for a door and to create an actually wall that broke into pieces. Took only about 30 minutes to make. How to use the func_water_analog function to make water move. Remember, not many of the water textures work well with this ...

Version two. This time I've incorporated two soundscapes that adjust the volume of the storm according to your location. Download: Download: Gamebanana: *** INFO ... I refrained from using detail from the start of mapping in

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Waterfall Test (Source SDK)
Source sdk Waterfall & Dynamic Water Test
Source SDK - Waterfall
Source SDK in 30 seconds - Water
CryEngine SDK Waterfall
Source SDK: Dynamic Storm Test
Hammer & Source SDK - Lighting Options Test
SourceL4D- Tutorials # 1 - Creating A Waterfall
Source sdk test #4 Keys and Fake DMM
Source SDK tutorial - Moving water
Source SDK: Dynamic Storms Test, Version 2
Source SDK test - Destructible environment
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Waterfall Test (Source SDK)

Waterfall Test (Source SDK)

Just a quick

Source sdk Waterfall & Dynamic Water Test

Source sdk Waterfall & Dynamic Water Test

Just a

Sponsored
Source SDK - Waterfall

Source SDK - Waterfall

I created a custom info_particle_system to use as an alternative to a texture based

Source SDK in 30 seconds - Water

Source SDK in 30 seconds - Water

The first of hopefully MANY tutorials to clear up common problems within half a minute. Learn the PROPER way of making water ...

CryEngine SDK Waterfall

CryEngine SDK Waterfall

CryEngine

Sponsored
Source SDK: Dynamic Storm Test

Source SDK: Dynamic Storm Test

Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the storm every ...

Hammer & Source SDK - Lighting Options Test

Hammer & Source SDK - Lighting Options Test

Not a Tutorial but some

SourceL4D- Tutorials # 1 - Creating A Waterfall

SourceL4D- Tutorials # 1 - Creating A Waterfall

SourceL4D- Tutorials # 1 - Creating A Waterfall

Source sdk test #4 Keys and Fake DMM

Source sdk test #4 Keys and Fake DMM

First attempt to make a key for a door and to create an actually wall that broke into pieces. Took only about 30 minutes to make.

Source SDK tutorial - Moving water

Source SDK tutorial - Moving water

How to use the func_water_analog function to make water move. Remember, not many of the water textures work well with this ...

Source SDK: Dynamic Storms Test, Version 2

Source SDK: Dynamic Storms Test, Version 2

Version two. This time I've incorporated two soundscapes that adjust the volume of the storm according to your location.

Source SDK test - Destructible environment

Source SDK test - Destructible environment

Testing

Source SDK - Adding reflections to your map - BASIC

Source SDK - Adding reflections to your map - BASIC

For use in

Source SDK env_projectedtexture test

Source SDK env_projectedtexture test

Source SDK env_projectedtexture test

SOURCE SDK: High Speed Test

SOURCE SDK: High Speed Test

SOURCE SDK: High Speed Test

source sdk test

source sdk test

this is just a

Source SDK Model: * tree_stump_boreal *

Source SDK Model: * tree_stump_boreal *

Download: Download: http://gamebanana.com/prefabs/7225 Gamebanana: http://gamebanana.com/members/1292738 *** INFO ...

Source SDK map testing

Source SDK map testing

Some practice with

Source SDK - Breakable Wood Test

Source SDK - Breakable Wood Test

Its just a

Another SSDK Test

Another SSDK Test

I refrained from using detail from the start of mapping in

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