Media Summary: I am currently making a map for CS:S. It will be a vehicle fighting map :D! And ofcourse I began with the 1 year on and we're finally getting somewhere with this! Testing additional relay points for npc_combine_s patrol points. A night-time appartment raid on two 'possibly' armed citizens - an every-day job for the Combine Swat members. Overwatch will ...
Source Sdk Shield Robot Enemy - Detailed Analysis & Overview
I am currently making a map for CS:S. It will be a vehicle fighting map :D! And ofcourse I began with the 1 year on and we're finally getting somewhere with this! Testing additional relay points for npc_combine_s patrol points. A night-time appartment raid on two 'possibly' armed citizens - an every-day job for the Combine Swat members. Overwatch will ... Yeah, not really. This is frustrating to make. v_v I need to take a break. func_areaportal and hint / skip textures explained in this tutorial. Probably the most difficult tutorial for me to make to date, I've ... Some weapons aren't allowed by default in
Alright fellas. Here's the other video I recorded today. Like mentioned in the video, this isn't a tutorial but rather a progress ... A AI controlled vehicle with a player controlled remote turret on the top. Can be used for car chases. Uses screen overlay /w colour ... The change from info_target to info_teleport_destination really doesn't matter in the slightest, though as somebody once pointed ...