Media Summary: Joachim Holmer (Neat Corporation) talks about his award winning Unity plugin, This tutorial covers how to add Skyshop nodes into a Renaldas Zioma and Erland Körner of Unity and Wes McDermott of Allegorithmic explain the principles behind Physically Based ...
Unite 2014 Shader Forge - Detailed Analysis & Overview
Joachim Holmer (Neat Corporation) talks about his award winning Unity plugin, This tutorial covers how to add Skyshop nodes into a Renaldas Zioma and Erland Körner of Unity and Wes McDermott of Allegorithmic explain the principles behind Physically Based ... Transparency with deferred rendered/shaded objects using render textures and layers.