Media Summary: Way too much has changed to list. Unfortunately there won't be much of a "game" for the demo day build, but a lot has been done. Since the last video I've accidentally written a bunch of other stuff. The plane now has actual physics, and everything has been ... I've been wanting to investigate ways to approach modding for a long time. I didn't want to do it in
Unity 3d Tiny Combat Dev - Detailed Analysis & Overview
Way too much has changed to list. Unfortunately there won't be much of a "game" for the demo day build, but a lot has been done. Since the last video I've accidentally written a bunch of other stuff. The plane now has actual physics, and everything has been ... I've been wanting to investigate ways to approach modding for a long time. I didn't want to do it in I'll have a name at some point. I'm kind of just messing around, but I do have some ideas. The plane is actually physics driven now ... Since the last video a lot of work has happened under the hood to support missiles and targeting. Music is 祭事 by Floating Cloud. It doesn't really look any different, but it's completely different behind the scenes, and actually works without any smoke and ...
There is literally no reason for an NPC tank that you will fly over super fast and pretty much never see as more than a speck ... I will be updating the GitHub repo and post updates as I go along. Project is in URP, Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... Added a new plane, the F-8 Crusader. Turns out adding a new plane was pretty easy. All it really is, is just copying an existing ... In today's devlog episode I will be summarising and showcasing my Indie Game Development efforts over the past week using ... Very rough first pass on how this might look, but I'm super happy that all the mechanics for this are now working. Multi-lock, hold to ...
Dogfighting” against my AI (There's no weapons/targeting back in yet) is surprisingly cool. With even the most basic turn towards ... A brief explanation of this project: It's an ultra-distilled version of