Media Summary: Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... The beginning of AI jets and basic AI flight routines! This feels really good. In the video I follow the AI as they fly a 3 waypoint route. Added a new plane, the F-8 Crusader. Turns out adding a new plane was pretty easy. All it really is, is just copying an existing ...
Unity 3d Tiny Combat Redux - Detailed Analysis & Overview
Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... The beginning of AI jets and basic AI flight routines! This feels really good. In the video I follow the AI as they fly a 3 waypoint route. Added a new plane, the F-8 Crusader. Turns out adding a new plane was pretty easy. All it really is, is just copying an existing ... Dogfighting” against my AI (There's no weapons/targeting back in yet) is surprisingly cool. With even the most basic turn towards ... Since the last video I've accidentally written a bunch of other stuff. The plane now has actual physics, and everything has been ... I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ...
It doesn't really look any different, but it's completely different behind the scenes, and actually works without any smoke and ... Way too much has changed to list. Unfortunately there won't be much of a "game" for the demo day build, but a lot has been done. Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... This isn't great formation flying AI, but I think it's good enough for the demo. You'll also notice that the HUD has changed around a ... Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ...
Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ... I will be updating the GitHub repo and post updates as I go along. Project is in URP, Rockets, rocket motors, and the pod launcher are complete for now. While right now it's just launching rockets, this can just as ...