Media Summary: Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...
Tiny Combat Redux Formations And - Detailed Analysis & Overview
Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ... Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ... I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ...
Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... Rockets, rocket motors, and the pod launcher are complete for now. While right now it's just launching rockets, this can just as ... I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a Added two mouse control schemes so that there are emergency backups for people without gamepads or unwilling to use a ...
This video is just testing out patrols and dogfighting. The AI is pretty dumb fighting each other, but the functionality is all there and ... Sorry for keeping you all in the dark for the past couple weeks, but to say it's been an eventful time for me would be an ...