Media Summary: Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...

Tiny Combat Redux Formations And - Detailed Analysis & Overview

Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ... Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ... I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ...

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... Rockets, rocket motors, and the pod launcher are complete for now. While right now it's just launching rockets, this can just as ... I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a Added two mouse control schemes so that there are emergency backups for people without gamepads or unwilling to use a ...

This video is just testing out patrols and dogfighting. The AI is pretty dumb fighting each other, but the functionality is all there and ... Sorry for keeping you all in the dark for the past couple weeks, but to say it's been an eventful time for me would be an ...

Photo Gallery

Tiny Combat Redux - Formations and Groups
Unity 3D: Tiny Combat Redux - Guns and Damage
Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack
Tiny Combat Arena - What if the MiG-21 had thrust vectoring?
Tiny Combat Redux - Attacking Some Tanks
Tiny Combat Redux - UI Exploration
Tiny Combat Redux - MiG-21
Tiny Combat Arena - Player Can Crash without Crashing the Game!
Tiny Combat Redux - WIP Dumb Bombs
Tiny Combat Redux - Splash Damage
Playtesting "Tiny Combat Redux"
Tiny Combat Redux - WIP Rockets and Rocket Pods
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Tiny Combat Redux - Formations and Groups

Tiny Combat Redux - Formations and Groups

This isn't great

Unity 3D: Tiny Combat Redux - Guns and Damage

Unity 3D: Tiny Combat Redux - Guns and Damage

Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ...

Sponsored
Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack

Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack

Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...

Tiny Combat Redux - Attacking Some Tanks

Tiny Combat Redux - Attacking Some Tanks

Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ...

Sponsored
Tiny Combat Redux - UI Exploration

Tiny Combat Redux - UI Exploration

Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ...

Tiny Combat Redux - MiG-21

Tiny Combat Redux - MiG-21

I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ...

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Tiny Combat Redux - WIP Dumb Bombs

Tiny Combat Redux - WIP Dumb Bombs

Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ...

Tiny Combat Redux - Splash Damage

Tiny Combat Redux - Splash Damage

Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...

Playtesting "Tiny Combat Redux"

Playtesting "Tiny Combat Redux"

Check out the game here: https://why485.itch.io/

Tiny Combat Redux - WIP Rockets and Rocket Pods

Tiny Combat Redux - WIP Rockets and Rocket Pods

Rockets, rocket motors, and the pod launcher are complete for now. While right now it's just launching rockets, this can just as ...

Tiny Combat Redux - HUD Only View and Padlocking

Tiny Combat Redux - HUD Only View and Padlocking

I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ...

Tiny Combat Arena - Landing in a 10 knot crosswind.

Tiny Combat Arena - Landing in a 10 knot crosswind.

I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a

Tiny Combat Redux - Mouse and Keyboard Controls

Tiny Combat Redux - Mouse and Keyboard Controls

Added two mouse control schemes so that there are emergency backups for people without gamepads or unwilling to use a ...

Tiny Combat Redux - AI Testing

Tiny Combat Redux - AI Testing

This video is just testing out patrols and dogfighting. The AI is pretty dumb fighting each other, but the functionality is all there and ...

Tiny Combat Arena - Big Changes, Fly by Wire, New Camera System

Tiny Combat Arena - Big Changes, Fly by Wire, New Camera System

Sorry for keeping you all in the dark for the past couple weeks, but to say it's been an eventful time for me would be an ...

New Mastery Outfits v2.2.4 Combat Initiation

New Mastery Outfits v2.2.4 Combat Initiation

heres a

Tiny Combat Arcade - Chase cam and control surface animations

Tiny Combat Arcade - Chase cam and control surface animations

It's based on

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