Media Summary: I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ... Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ... It occurred to me today that I haven't posted any of the progress I've made recently to YouTube since it's all been
Tiny Combat Redux Hud Only - Detailed Analysis & Overview
I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ... Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ... It occurred to me today that I haven't posted any of the progress I've made recently to YouTube since it's all been This isn't great formation flying AI, but I think it's good enough for the demo. You'll also notice that the Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...
I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a First destructible buildings. Still a lot of work to do to make them fit into the whole "metagame", but they do what they need to in the ... Added a new plane, the F-8 Crusader. Turns out adding a new plane was pretty easy. All it really is, is
Finally added the loadout selection dialog to the instant action modes. This is especially useful for Strike since you were stuck with ... Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an AI plane that knows how to fly ... Uploaded in glorious 640x480! Cockpit is super WIP but I love where it's going. had some time to experiment with FMOD plus the ...