Media Summary: I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ... Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ... It occurred to me today that I haven't posted any of the progress I've made recently to YouTube since it's all been

Tiny Combat Redux Hud Only - Detailed Analysis & Overview

I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ... Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ... It occurred to me today that I haven't posted any of the progress I've made recently to YouTube since it's all been This isn't great formation flying AI, but I think it's good enough for the demo. You'll also notice that the Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a First destructible buildings. Still a lot of work to do to make them fit into the whole "metagame", but they do what they need to in the ... Added a new plane, the F-8 Crusader. Turns out adding a new plane was pretty easy. All it really is, is

Finally added the loadout selection dialog to the instant action modes. This is especially useful for Strike since you were stuck with ... Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an AI plane that knows how to fly ... Uploaded in glorious 640x480! Cockpit is super WIP but I love where it's going. had some time to experiment with FMOD plus the ...

Photo Gallery

Tiny Combat Redux - HUD Only View and Padlocking
Tiny Combat Redux - UI Exploration
Tiny Combat Arena - IR SAMs and various HUD work
Tiny Combat Redux - Formations and Groups
Tiny Combat Redux - Attacking Some Tanks
Tiny Combat Arena - Player Can Crash without Crashing the Game!
Tiny Combat Redux - MiG-21
Tiny Combat Redux - WIP Dumb Bombs
Tiny Combat Redux - Splash Damage
Tiny Combat Arena - Landing in a 10 knot crosswind.
Tiny Combat Redux - AI Testing
Tiny Combat Arena - Destructible Buildings
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View Detailed Profile
Tiny Combat Redux - HUD Only View and Padlocking

Tiny Combat Redux - HUD Only View and Padlocking

I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ...

Tiny Combat Redux - UI Exploration

Tiny Combat Redux - UI Exploration

Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ...

Sponsored
Tiny Combat Arena - IR SAMs and various HUD work

Tiny Combat Arena - IR SAMs and various HUD work

It occurred to me today that I haven't posted any of the progress I've made recently to YouTube since it's all been

Tiny Combat Redux - Formations and Groups

Tiny Combat Redux - Formations and Groups

This isn't great formation flying AI, but I think it's good enough for the demo. You'll also notice that the

Tiny Combat Redux - Attacking Some Tanks

Tiny Combat Redux - Attacking Some Tanks

Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ...

Sponsored
Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Tiny Combat Redux - MiG-21

Tiny Combat Redux - MiG-21

I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ...

Tiny Combat Redux - WIP Dumb Bombs

Tiny Combat Redux - WIP Dumb Bombs

Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ...

Tiny Combat Redux - Splash Damage

Tiny Combat Redux - Splash Damage

Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...

Tiny Combat Arena - Landing in a 10 knot crosswind.

Tiny Combat Arena - Landing in a 10 knot crosswind.

I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a

Tiny Combat Redux - AI Testing

Tiny Combat Redux - AI Testing

This video is

Tiny Combat Arena - Destructible Buildings

Tiny Combat Arena - Destructible Buildings

First destructible buildings. Still a lot of work to do to make them fit into the whole "metagame", but they do what they need to in the ...

Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack

Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack

Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...

Unity 3D: Tiny Combat Redux - F-8 Crusader

Unity 3D: Tiny Combat Redux - F-8 Crusader

Added a new plane, the F-8 Crusader. Turns out adding a new plane was pretty easy. All it really is, is

Tiny Combat Arena - Instant Action Loadout Selection

Tiny Combat Arena - Instant Action Loadout Selection

Finally added the loadout selection dialog to the instant action modes. This is especially useful for Strike since you were stuck with ...

Tiny Combat Arcade - Missiles, Targeting, Basic AI

Tiny Combat Arcade - Missiles, Targeting, Basic AI

Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an AI plane that knows how to fly ...

Playtesting "Tiny Combat Redux"

Playtesting "Tiny Combat Redux"

Check out the game here: https://why485.itch.io/

Tiny Combat Arena - WIP Cockpit and new FMOD based system.

Tiny Combat Arena - WIP Cockpit and new FMOD based system.

Uploaded in glorious 640x480! Cockpit is super WIP but I love where it's going. had some time to experiment with FMOD plus the ...

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