Media Summary: Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ... Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... Beta Access ▻ I am calling this installment of the

Webgl Game Dev Log 24 - Detailed Analysis & Overview

Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ... Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... Beta Access ▻ I am calling this installment of the Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ... Text I start to get Integral and Robyn's animations in the Added new foam effects and normal-mapped ripples to the shader. Hope you like it.

It's that time again. We back with another I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...

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WebGL Game Dev Log #24 - Reborn
Indie game Devlog #4 - New unit and animation - JavaScript + WebGL
WebGL Game Dev Log #021 - Summoning & First Person View
WebGL Game Dev Log #23 - The Big Bang
Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL
2D GAME DEVELOPMENT!! - Dev Log 24
Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader
Remaking My First Game! | Devlog #1
Theming | Indie Game Dev: Week 24 (Procedural RPG)
Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL
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WebGL Game Dev Log #24 - Reborn

WebGL Game Dev Log #24 - Reborn

After a long time away from

Indie game Devlog #4 - New unit and animation - JavaScript + WebGL

Indie game Devlog #4 - New unit and animation - JavaScript + WebGL

Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ...

Sponsored
WebGL Game Dev Log #021 - Summoning & First Person View

WebGL Game Dev Log #021 - Summoning & First Person View

Three.js: https://github.com/mrdoob/three.js Arturo Paracuellos' Three.js Blender Workflow: ...

WebGL Game Dev Log #23 - The Big Bang

WebGL Game Dev Log #23 - The Big Bang

Beta Access ▻ https://goo.gl/f5bUuW I am calling this installment of the

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...

Sponsored
2D GAME DEVELOPMENT!! - Dev Log 24

2D GAME DEVELOPMENT!! - Dev Log 24

Text I start to get Integral and Robyn's animations in the

Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader

Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader

Added new foam effects and normal-mapped ripples to the shader. Hope you like it.

Remaking My First Game! | Devlog #1

Remaking My First Game! | Devlog #1

Unity Indie

Theming | Indie Game Dev: Week 24 (Procedural RPG)

Theming | Indie Game Dev: Week 24 (Procedural RPG)

It's that time again. We back with another

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...

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