Media Summary: Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ... Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... Beta Access ▻ I am calling this installment of the
Webgl Game Dev Log 24 - Detailed Analysis & Overview
Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ... Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... Beta Access ▻ I am calling this installment of the Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ... Text I start to get Integral and Robyn's animations in the Added new foam effects and normal-mapped ripples to the shader. Hope you like it.
It's that time again. We back with another I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...