Media Summary: Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... These past few weeks I haven't had the time I would have like to to dedicate towards the The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ...

Webgl Game Dev Log 021 - Detailed Analysis & Overview

Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... These past few weeks I haven't had the time I would have like to to dedicate towards the The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ... This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ... Beta Access ▻ I am calling this installment of the Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...

I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ... The original concept for this project involves a player controlling a company of various companion non-player characters. Added new foam effects and normal-mapped ripples to the shader. Hope you like it. MUSIC Created by the amazing Jon Oster -- check him out! # Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ...

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WebGL Game Dev Log #021 - Summoning & First Person View
WebGL Game Dev Log #022 - Camera Controllers & World Prototyping
WebGL Game Dev Log #022.B - World Creation Tool
WebGL Game Dev Log #019 - The Totem Idea
WebGL Game Dev Log #24 - Reborn
WebGL Game Dev Log #23 - The Big Bang
WebGL Game Dev Log #001 - Basic Concepts
Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL
Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL
WebGL Game Dev Log #016 - NPCs, Wildlife & Companions
Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader
Making My First Open World Game | Devlog #1
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WebGL Game Dev Log #021 - Summoning & First Person View

WebGL Game Dev Log #021 - Summoning & First Person View

Three.js: https://github.com/mrdoob/three.js Arturo Paracuellos' Three.js Blender Workflow: ...

WebGL Game Dev Log #022 - Camera Controllers & World Prototyping

WebGL Game Dev Log #022 - Camera Controllers & World Prototyping

These past few weeks I haven't had the time I would have like to to dedicate towards the

Sponsored
WebGL Game Dev Log #022.B - World Creation Tool

WebGL Game Dev Log #022.B - World Creation Tool

The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ...

WebGL Game Dev Log #019 - The Totem Idea

WebGL Game Dev Log #019 - The Totem Idea

This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ...

WebGL Game Dev Log #24 - Reborn

WebGL Game Dev Log #24 - Reborn

After a long time away from

Sponsored
WebGL Game Dev Log #23 - The Big Bang

WebGL Game Dev Log #23 - The Big Bang

Beta Access ▻ https://goo.gl/f5bUuW I am calling this installment of the

WebGL Game Dev Log #001 - Basic Concepts

WebGL Game Dev Log #001 - Basic Concepts

Just getting started conceptualizing the

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...

WebGL Game Dev Log #016 - NPCs, Wildlife & Companions

WebGL Game Dev Log #016 - NPCs, Wildlife & Companions

The original concept for this project involves a player controlling a company of various companion non-player characters.

Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader

Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader

Added new foam effects and normal-mapped ripples to the shader. Hope you like it.

Making My First Open World Game | Devlog #1

Making My First Open World Game | Devlog #1

MUSIC Created by the amazing Jon Oster -- check him out! https://www.jonathanoster.com/music #

How I fixed my game's animations! | Unity Game devlog

How I fixed my game's animations! | Unity Game devlog

In this unity

Indie game Devlog #4 - New unit and animation - JavaScript + WebGL

Indie game Devlog #4 - New unit and animation - JavaScript + WebGL

Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ...

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