Media Summary: Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... These past few weeks I haven't had the time I would have like to to dedicate towards the The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ...
Webgl Game Dev Log 021 - Detailed Analysis & Overview
Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... These past few weeks I haven't had the time I would have like to to dedicate towards the The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ... This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ... Beta Access ▻ I am calling this installment of the Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...
I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ... The original concept for this project involves a player controlling a company of various companion non-player characters. Added new foam effects and normal-mapped ripples to the shader. Hope you like it. MUSIC Created by the amazing Jon Oster -- check him out! # Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ...