Media Summary: The original concept for this project involves a player controlling a company of various companion non-player characters. This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ... Three.js: Arturo Paracuellos' Three.js Blender Workflow: ...

Webgl Game Dev Log 016 - Detailed Analysis & Overview

The original concept for this project involves a player controlling a company of various companion non-player characters. This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ... Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... Three.js: Subscribe & stay tuned for more Beta Access ▻ I am calling this installment of the Wishlist my roguelike deckbuilder Castlemancer! ▻ Socials Discord:

Added new foam effects and normal-mapped ripples to the shader. Hope you like it. I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ... Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...

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WebGL Game Dev Log #016 - NPCs, Wildlife & Companions
WebGL Game Dev Log #019 - The Totem Idea
WebGL Game Dev Log #021 - Summoning & First Person View
WebGL Game Dev Log #018 - State of Development
Timelapse DevLog. April 2nd, 2016: Localization bugfix, fonts for WebGL build
WebGL Game Dev Log #23 - The Big Bang
WebGL Game Dev Log #001 - Basic Concepts
Will this Break My Indie Game? | Devlog
Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader
Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL
3 Months of Learning Game Development
Game Dev Log 016: Hitting Walls and Moving Forward with Buildbox
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WebGL Game Dev Log #016 - NPCs, Wildlife & Companions

WebGL Game Dev Log #016 - NPCs, Wildlife & Companions

The original concept for this project involves a player controlling a company of various companion non-player characters.

WebGL Game Dev Log #019 - The Totem Idea

WebGL Game Dev Log #019 - The Totem Idea

This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ...

Sponsored
WebGL Game Dev Log #021 - Summoning & First Person View

WebGL Game Dev Log #021 - Summoning & First Person View

Three.js: https://github.com/mrdoob/three.js Arturo Paracuellos' Three.js Blender Workflow: ...

WebGL Game Dev Log #018 - State of Development

WebGL Game Dev Log #018 - State of Development

Three.js: https://github.com/mrdoob/three.js Subscribe & stay tuned for more

Timelapse DevLog. April 2nd, 2016: Localization bugfix, fonts for WebGL build

Timelapse DevLog. April 2nd, 2016: Localization bugfix, fonts for WebGL build

Development

Sponsored
WebGL Game Dev Log #23 - The Big Bang

WebGL Game Dev Log #23 - The Big Bang

Beta Access ▻ https://goo.gl/f5bUuW I am calling this installment of the

WebGL Game Dev Log #001 - Basic Concepts

WebGL Game Dev Log #001 - Basic Concepts

Just getting started conceptualizing the

Will this Break My Indie Game? | Devlog

Will this Break My Indie Game? | Devlog

Wishlist my roguelike deckbuilder Castlemancer! https://castlemancer.com ▻ Socials Discord: https://discord.gg/KWWzR4HhfU ...

Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader

Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader

Added new foam effects and normal-mapped ripples to the shader. Hope you like it.

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...

3 Months of Learning Game Development

3 Months of Learning Game Development

09:35 - has

Game Dev Log 016: Hitting Walls and Moving Forward with Buildbox

Game Dev Log 016: Hitting Walls and Moving Forward with Buildbox

Subscribe https://goo.gl/sn4bJs More

WebGL Game Dev Log #24 - Reborn

WebGL Game Dev Log #24 - Reborn

After a long time away from

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...

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