Media Summary: The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ... These past few weeks I haven't had the time I would have like to to dedicate towards the Three.js: Arturo Paracuellos' Three.js Blender Workflow: ...

Webgl Game Dev Log 022 - Detailed Analysis & Overview

The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ... These past few weeks I haven't had the time I would have like to to dedicate towards the Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... Beta Access ▻ I am calling this installment of the Added stuff includes: triggers, lizards, bombs, sword, rum, new assets, updated map save/load, sea ambient sound. Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ...

Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ... This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ... Added new foam effects and normal-mapped ripples to the shader. Hope you like it. Mapping Keys. Three.js: Pathfinding.js: Subscribe & stay ... I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...

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WebGL Game Dev Log #022.B - World Creation Tool
WebGL Game Dev Log #022 - Camera Controllers & World Prototyping
WebGL Game Dev Log #021 - Summoning & First Person View
WebGL Game Dev Log #23 - The Big Bang
Indie Game Devlog #22 - New gameplay/game engine features
Indie game Devlog #4 - New unit and animation - JavaScript + WebGL
WebGL Game Dev Log #24 - Reborn
Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL
WebGL Game Dev Log #019 - The Totem Idea
Webgl Game Development - 2 / 6
Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader
WebGL Game Dev Log #009 - Basic Camera & Player Controls
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WebGL Game Dev Log #022.B - World Creation Tool

WebGL Game Dev Log #022.B - World Creation Tool

The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ...

WebGL Game Dev Log #022 - Camera Controllers & World Prototyping

WebGL Game Dev Log #022 - Camera Controllers & World Prototyping

These past few weeks I haven't had the time I would have like to to dedicate towards the

Sponsored
WebGL Game Dev Log #021 - Summoning & First Person View

WebGL Game Dev Log #021 - Summoning & First Person View

Three.js: https://github.com/mrdoob/three.js Arturo Paracuellos' Three.js Blender Workflow: ...

WebGL Game Dev Log #23 - The Big Bang

WebGL Game Dev Log #23 - The Big Bang

Beta Access ▻ https://goo.gl/f5bUuW I am calling this installment of the

Indie Game Devlog #22 - New gameplay/game engine features

Indie Game Devlog #22 - New gameplay/game engine features

Added stuff includes: triggers, lizards, bombs, sword, rum, new assets, updated map save/load, sea ambient sound.

Sponsored
Indie game Devlog #4 - New unit and animation - JavaScript + WebGL

Indie game Devlog #4 - New unit and animation - JavaScript + WebGL

Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ...

WebGL Game Dev Log #24 - Reborn

WebGL Game Dev Log #24 - Reborn

After a long time away from

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...

WebGL Game Dev Log #019 - The Totem Idea

WebGL Game Dev Log #019 - The Totem Idea

This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ...

Webgl Game Development - 2 / 6

Webgl Game Development - 2 / 6

Watch live at http://www.twitch.tv/eldtv.

Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader

Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader

Added new foam effects and normal-mapped ripples to the shader. Hope you like it.

WebGL Game Dev Log #009 - Basic Camera & Player Controls

WebGL Game Dev Log #009 - Basic Camera & Player Controls

Mapping Keys. Three.js: https://github.com/mrdoob/three.js Pathfinding.js: https://github.com/qiao/PathFinding.js/ Subscribe & stay ...

WebGL Game Dev Log #001 - Basic Concepts

WebGL Game Dev Log #001 - Basic Concepts

Just getting started conceptualizing the

Indie Game Devlog #2 // New Objective, Terrain, & Levels!

Indie Game Devlog #2 // New Objective, Terrain, & Levels!

#

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...

Timelapse DevLog. April 2nd, 2016: Localization bugfix, fonts for WebGL build

Timelapse DevLog. April 2nd, 2016: Localization bugfix, fonts for WebGL build

Development

Indie game Devlog #2 - Procedurally generated RTS map, first prototype

Indie game Devlog #2 - Procedurally generated RTS map, first prototype

Some more JavaScript, Html5 and

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