Media Summary: The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ... These past few weeks I haven't had the time I would have like to to dedicate towards the Three.js: Arturo Paracuellos' Three.js Blender Workflow: ...
Webgl Game Dev Log 022 - Detailed Analysis & Overview
The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ... These past few weeks I haven't had the time I would have like to to dedicate towards the Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... Beta Access ▻ I am calling this installment of the Added stuff includes: triggers, lizards, bombs, sword, rum, new assets, updated map save/load, sea ambient sound. Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ...
Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ... This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ... Added new foam effects and normal-mapped ripples to the shader. Hope you like it. Mapping Keys. Three.js: Pathfinding.js: Subscribe & stay ... I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...