Media Summary: Mapping Keys. Three.js: Pathfinding.js: Subscribe & stay ... The original concept for this project involves a player controlling a company of various companion non-player characters. This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ...

Webgl Game Dev Log 009 - Detailed Analysis & Overview

Mapping Keys. Three.js: Pathfinding.js: Subscribe & stay ... The original concept for this project involves a player controlling a company of various companion non-player characters. This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ... The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ... Alright, sorry for the lack of updates, had a lot of trouble with the enemy system/AI, but I think everything is okay now. Except ... In this installment we have added a heads up display element to our 2D and 3D scenes. The 2D scene displays visual aids to to ...

Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... Three.js: Pathfinding.js: Subscribe & stay tuned for more ... Hey Guys ! This video is the Ninth video in a Series of Devlogs showcasing the Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ... I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ... Thanks to the guy/girl(s) over at Unboring. Their awesome article really helped guide in Blender Animations 'to' Three.js ...

Hey guys, take part in the poll at the end of the video at around the 5:02 mark and tell me what you think of the design...if i should ...

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WebGL Game Dev Log #009 - Basic Camera & Player Controls
WebGL Game Dev Log #016 - NPCs, Wildlife & Companions
WebGL Game Dev Log #019 - The Totem Idea
Indie Game DevLog #9 - HOW to MAKE YOUR GAME MORE EPIC!
WebGL Game Dev Log #022.B - World Creation Tool
DEVLOG 009
WebGL Game Dev Log #012 - Glow Effects & Other Visual Cues
Indie game Devlog #2 - Procedurally generated RTS map, first prototype
WebGL Game Part 9 - Using Spritesheet
WebGL Game Dev Log #001 - Basic Concepts
WebGL Game Dev Log #021 - Summoning & First Person View
WebGL Game Dev Log #014 - The Equipment System Begins
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WebGL Game Dev Log #009 - Basic Camera & Player Controls

WebGL Game Dev Log #009 - Basic Camera & Player Controls

Mapping Keys. Three.js: https://github.com/mrdoob/three.js Pathfinding.js: https://github.com/qiao/PathFinding.js/ Subscribe & stay ...

WebGL Game Dev Log #016 - NPCs, Wildlife & Companions

WebGL Game Dev Log #016 - NPCs, Wildlife & Companions

The original concept for this project involves a player controlling a company of various companion non-player characters.

Sponsored
WebGL Game Dev Log #019 - The Totem Idea

WebGL Game Dev Log #019 - The Totem Idea

This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ...

Indie Game DevLog #9 - HOW to MAKE YOUR GAME MORE EPIC!

Indie Game DevLog #9 - HOW to MAKE YOUR GAME MORE EPIC!

In this

WebGL Game Dev Log #022.B - World Creation Tool

WebGL Game Dev Log #022.B - World Creation Tool

The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ...

Sponsored
DEVLOG 009

DEVLOG 009

Alright, sorry for the lack of updates, had a lot of trouble with the enemy system/AI, but I think everything is okay now. Except ...

WebGL Game Dev Log #012 - Glow Effects & Other Visual Cues

WebGL Game Dev Log #012 - Glow Effects & Other Visual Cues

In this installment we have added a heads up display element to our 2D and 3D scenes. The 2D scene displays visual aids to to ...

Indie game Devlog #2 - Procedurally generated RTS map, first prototype

Indie game Devlog #2 - Procedurally generated RTS map, first prototype

Some more JavaScript, Html5 and

WebGL Game Part 9 - Using Spritesheet

WebGL Game Part 9 - Using Spritesheet

In this part of

WebGL Game Dev Log #001 - Basic Concepts

WebGL Game Dev Log #001 - Basic Concepts

Just getting started conceptualizing the

WebGL Game Dev Log #021 - Summoning & First Person View

WebGL Game Dev Log #021 - Summoning & First Person View

Three.js: https://github.com/mrdoob/three.js Arturo Paracuellos' Three.js Blender Workflow: ...

WebGL Game Dev Log #014 - The Equipment System Begins

WebGL Game Dev Log #014 - The Equipment System Begins

Three.js: https://github.com/mrdoob/three.js Pathfinding.js: https://github.com/qiao/PathFinding.js/ Subscribe & stay tuned for more ...

Adding My favorite Feature to my Dream Game | Devlog 9

Adding My favorite Feature to my Dream Game | Devlog 9

Hey Guys ! This video is the Ninth video in a Series of Devlogs showcasing the

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...

WebGL Game Dev Log #24 - Reborn

WebGL Game Dev Log #24 - Reborn

After a long time away from

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...

WebGL Game Dev Log #008 - A Hero's First Day

WebGL Game Dev Log #008 - A Hero's First Day

Thanks to the guy/girl(s) over at Unboring. Their awesome article really helped guide in Blender Animations 'to' Three.js ...

Indie Game DevLog #009 - New Character!

Indie Game DevLog #009 - New Character!

Hey guys, take part in the poll at the end of the video at around the 5:02 mark and tell me what you think of the design...if i should ...

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