Media Summary: The lod transition region diverges a bit from the paper mainly to make it look good before This is a work in progress, and a lot is missing. Today's progress is on-the-fly normal generation and splatmap support for materials. I used a very primitive phong shader and ...
Clipmap Blending Linear - Detailed Analysis & Overview
The lod transition region diverges a bit from the paper mainly to make it look good before This is a work in progress, and a lot is missing. Today's progress is on-the-fly normal generation and splatmap support for materials. I used a very primitive phong shader and ... So I decided to have a play with Geo Clip Mapping. I always wanted a decent terrain render and I think this could be a good start.