Media Summary: Video shows my implementation of GPU-based Demonstrational video of terrain level of detail techniques made with Blender. The lod transition region diverges a bit from the paper mainly to make it look good before
Geometry Clipmap Blending - Detailed Analysis & Overview
Video shows my implementation of GPU-based Demonstrational video of terrain level of detail techniques made with Blender. The lod transition region diverges a bit from the paper mainly to make it look good before Today's progress is on-the-fly normal generation and splatmap support for materials. I used a very primitive phong shader and ... Demo download: .The heightmap is computed using Diffusion-limited ...