Media Summary: So I decided to have a play with Geo Clip Mapping. I always wanted a decent terrain render and I think this could be a good start. Terrain with geoclipmapping technology. Using OpenGL4.5 and single draw call (MDI). Hork Engine. Made with Unity3D 3.4.1f5 Seams between different lods need fixing.
Geoclipmap - Detailed Analysis & Overview
So I decided to have a play with Geo Clip Mapping. I always wanted a decent terrain render and I think this could be a good start. Terrain with geoclipmapping technology. Using OpenGL4.5 and single draw call (MDI). Hork Engine. Made with Unity3D 3.4.1f5 Seams between different lods need fixing. This is the third test of the GCM device. New features are: - now uses shaders to do some bling bling rendering (you can see here聽... Tzu3D: geoclipmapping, Parallel Split Shadow Map, Instancing, Deferred Rendering, Depth of Field The lod transition region diverges a bit from the paper mainly to make it look good before blending is implemented!
Video shows my implementation of GPU-based Geometry Clipmaps, offcenter movement and level deactivation. Geometry Clipmaps (static) Demo with small Puget Sound data set. Shows the wireframe, blending regions, and a solid version with a color texture scrolling through terrain of our clipmap聽... Adding lighting, fog, and smooth flyover. See project page Video accompanying the technical paper: Frank Losasso, Hugues Hoppe. An implementation of GPU Geometry Clipmaps. (Frustum Culling, Instancing, Normal Maps, etc...) Running on a Sempron 2600+,聽...
Terrain rendering based on geometry clipmaps algorithm by Losasso and Hoppe. Skylight based on atmospheric scattering聽... Kinda Largeish terrain for Jetpack Battle.