Media Summary: How to set up a HL mod folder and make a little code change. In this video, you'll learn how to modify and compile the Half-Life SDK code, including how to change the HUD color and modify ... This video has been remade & reimagined, you can watch it here: After several years of writing ...

Half Life Sdk Programming 0 - Detailed Analysis & Overview

How to set up a HL mod folder and make a little code change. In this video, you'll learn how to modify and compile the Half-Life SDK code, including how to change the HUD color and modify ... This video has been remade & reimagined, you can watch it here: After several years of writing ... In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ... This time I implement YOUR weapon ideas! Source code of this In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ...

At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ... Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ... This video briefly showcases some important PEV variables, and precaching. I'm 5 days late, but, don't worry. I was just a bit sick, ... Temporary entities, such fine and underused things in Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables. Timestamps: 00:00 - Intro gag 00:23 - Custom ... It sure took me a while to get this one out. Here we talk about sawblades, proximity grenades, and more! Source code: Sawblade ...

Four new weapons, yippee!!! And an end to the chapter. :) Source code: Flamethrower: ... Tracelines. Very powerful things they are. It sure took me a while to do this, due to exams and everything, but I'm here now. This video demonstrates new monsters what are being added into

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Half-Life SDK Programming #0: Introduction
Half-Life SDK Programming #1: Initial setup
HOW TO PROGRAM IN HALF-LIFE | INTRODUCTION TO USING SDK 2.3
[OLD] Half-Life SDK Programming #0: Introduction
Half-Life SDK Programming #3.3: Advanced animation
Half-Life SDK Programming #4.2: Hitscan weapons
[OLD] Half-Life SDK Programming #1: The initial setup
[OLD] Half-Life SDK Programming #1.1: Additional setup
Half-Life - A Look at Water
Half-Life SDK Programming #4.1: Creating new weapons
Half-Life SDK Programming #2.2: Entity properties and precaching
Half-Life SDK Programming #3.4: Temporary entities
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Half-Life SDK Programming #0: Introduction

Half-Life SDK Programming #0: Introduction

Ever wondered how

Half-Life SDK Programming #1: Initial setup

Half-Life SDK Programming #1: Initial setup

How to set up a HL mod folder and make a little code change.

Sponsored
HOW TO PROGRAM IN HALF-LIFE | INTRODUCTION TO USING SDK 2.3

HOW TO PROGRAM IN HALF-LIFE | INTRODUCTION TO USING SDK 2.3

In this video, you'll learn how to modify and compile the Half-Life SDK code, including how to change the HUD color and modify ...

[OLD] Half-Life SDK Programming #0: Introduction

[OLD] Half-Life SDK Programming #0: Introduction

This video has been remade & reimagined, you can watch it here: https://youtu.be/O35oZGkSfpg After several years of writing ...

Half-Life SDK Programming #3.3: Advanced animation

Half-Life SDK Programming #3.3: Advanced animation

In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ...

Sponsored
Half-Life SDK Programming #4.2: Hitscan weapons

Half-Life SDK Programming #4.2: Hitscan weapons

This time I implement YOUR weapon ideas! Source code of this

[OLD] Half-Life SDK Programming #1: The initial setup

[OLD] Half-Life SDK Programming #1: The initial setup

In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ...

[OLD] Half-Life SDK Programming #1.1: Additional setup

[OLD] Half-Life SDK Programming #1.1: Additional setup

At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ...

Half-Life - A Look at Water

Half-Life - A Look at Water

Documenting

Half-Life SDK Programming #4.1: Creating new weapons

Half-Life SDK Programming #4.1: Creating new weapons

Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ...

Half-Life SDK Programming #2.2: Entity properties and precaching

Half-Life SDK Programming #2.2: Entity properties and precaching

This video briefly showcases some important PEV variables, and precaching. I'm 5 days late, but, don't worry. I was just a bit sick, ...

Half-Life SDK Programming #3.4: Temporary entities

Half-Life SDK Programming #3.4: Temporary entities

Temporary entities, such fine and underused things in

Half-Life SDK Programming #2.3: Keyvalues and save-restore

Half-Life SDK Programming #2.3: Keyvalues and save-restore

Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables. Timestamps: 00:00 - Intro gag 00:23 - Custom ...

Half-Life SDK Programming #4.3: Projectile weapons

Half-Life SDK Programming #4.3: Projectile weapons

It sure took me a while to get this one out. Here we talk about sawblades, proximity grenades, and more! Source code: Sawblade ...

Half-Life SDK Programming #2: Creating a new entity

Half-Life SDK Programming #2: Creating a new entity

This

Half-Life SDK Programming #4.4: Special weapons

Half-Life SDK Programming #4.4: Special weapons

Four new weapons, yippee!!! And an end to the chapter. :) Source code: Flamethrower: ...

Half-Life SDK Programming #3: Tracelines

Half-Life SDK Programming #3: Tracelines

Tracelines. Very powerful things they are. It sure took me a while to do this, due to exams and everything, but I'm here now.

Half-Life Featureful SDK. New monsters demonstration. Panthereye, Floater, Flybee and RoboCop

Half-Life Featureful SDK. New monsters demonstration. Panthereye, Floater, Flybee and RoboCop

This video demonstrates new monsters what are being added into

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