Media Summary: How to set up a HL mod folder and make a little code change. In this video, you'll learn how to modify and compile the Half-Life SDK code, including how to change the HUD color and modify ... This video has been remade & reimagined, you can watch it here: After several years of writing ...
Half Life Sdk Programming 0 - Detailed Analysis & Overview
How to set up a HL mod folder and make a little code change. In this video, you'll learn how to modify and compile the Half-Life SDK code, including how to change the HUD color and modify ... This video has been remade & reimagined, you can watch it here: After several years of writing ... In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ... This time I implement YOUR weapon ideas! Source code of this In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ...
At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ... Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ... This video briefly showcases some important PEV variables, and precaching. I'm 5 days late, but, don't worry. I was just a bit sick, ... Temporary entities, such fine and underused things in Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables. Timestamps: 00:00 - Intro gag 00:23 - Custom ... It sure took me a while to get this one out. Here we talk about sawblades, proximity grenades, and more! Source code: Sawblade ...
Four new weapons, yippee!!! And an end to the chapter. :) Source code: Flamethrower: ... Tracelines. Very powerful things they are. It sure took me a while to do this, due to exams and everything, but I'm here now. This video demonstrates new monsters what are being added into