Media Summary: In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ... Tracelines. Very powerful things they are. It sure took me a while to do this, due to exams and everything, but I'm here now. Temporary entities, such fine and underused things in
Half Life Sdk Programming 3 - Detailed Analysis & Overview
In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ... Tracelines. Very powerful things they are. It sure took me a while to do this, due to exams and everything, but I'm here now. Temporary entities, such fine and underused things in Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables. Timestamps: 00:00 - Intro gag 00:23 - Custom ... Animated models! FINALLY. Here we'll learn about playing animations on animated models and sprites, and a little bit about ... How to set up a HL mod folder and make a little code change.
It sure took me a while to get this one out. Here we talk about sawblades, proximity grenades, and more! Source code: Sawblade ... In this video, we'll learn how to prepare the Half-Life 25th Anniversary SDK code solution so you can start creating your mods ... At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ... In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ... This video briefly showcases some important PEV variables, and precaching. I'm 5 days late, but, don't worry. I was just a bit sick, ... This time I implement YOUR weapon ideas! Source code of this
Woo! I managed to upload this month after all. So, here I talk a little bit about finding other entities by targetname, and very briefly ...