Media Summary: In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ... Tracelines. Very powerful things they are. It sure took me a while to do this, due to exams and everything, but I'm here now. Temporary entities, such fine and underused things in

Half Life Sdk Programming 3 - Detailed Analysis & Overview

In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ... Tracelines. Very powerful things they are. It sure took me a while to do this, due to exams and everything, but I'm here now. Temporary entities, such fine and underused things in Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables. Timestamps: 00:00 - Intro gag 00:23 - Custom ... Animated models! FINALLY. Here we'll learn about playing animations on animated models and sprites, and a little bit about ... How to set up a HL mod folder and make a little code change.

It sure took me a while to get this one out. Here we talk about sawblades, proximity grenades, and more! Source code: Sawblade ... In this video, we'll learn how to prepare the Half-Life 25th Anniversary SDK code solution so you can start creating your mods ... At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ... In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ... This video briefly showcases some important PEV variables, and precaching. I'm 5 days late, but, don't worry. I was just a bit sick, ... This time I implement YOUR weapon ideas! Source code of this

Woo! I managed to upload this month after all. So, here I talk a little bit about finding other entities by targetname, and very briefly ...

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Half-Life SDK Programming #3.3: Advanced animation
Half-Life SDK Programming #3: Tracelines
Half-Life SDK Programming #3.4: Temporary entities
Half-Life SDK Programming #2.3: Keyvalues and save-restore
Half-Life SDK Programming #3.2: Animation
20+ YEAR OLD C++ Code of Half Life 2
Half-Life SDK Programming #1: Initial setup
Half-Life SDK Programming #0: Introduction
Half-Life SDK Programming #3.1: Vector maths
Half-Life SDK Programming #4.3: Projectile weapons
Gabe Newell why Half-Life 2 Episode 3 was never released
LEARN TO USE THE NEW 25TH ANNIVERSARY SDK | #3 SDK PROGRAMMING COURSE 2024
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Half-Life SDK Programming #3.3: Advanced animation

Half-Life SDK Programming #3.3: Advanced animation

In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ...

Half-Life SDK Programming #3: Tracelines

Half-Life SDK Programming #3: Tracelines

Tracelines. Very powerful things they are. It sure took me a while to do this, due to exams and everything, but I'm here now.

Sponsored
Half-Life SDK Programming #3.4: Temporary entities

Half-Life SDK Programming #3.4: Temporary entities

Temporary entities, such fine and underused things in

Half-Life SDK Programming #2.3: Keyvalues and save-restore

Half-Life SDK Programming #2.3: Keyvalues and save-restore

Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables. Timestamps: 00:00 - Intro gag 00:23 - Custom ...

Half-Life SDK Programming #3.2: Animation

Half-Life SDK Programming #3.2: Animation

Animated models! FINALLY. Here we'll learn about playing animations on animated models and sprites, and a little bit about ...

Sponsored
20+ YEAR OLD C++ Code of Half Life 2

20+ YEAR OLD C++ Code of Half Life 2

This code made

Half-Life SDK Programming #1: Initial setup

Half-Life SDK Programming #1: Initial setup

How to set up a HL mod folder and make a little code change.

Half-Life SDK Programming #0: Introduction

Half-Life SDK Programming #0: Introduction

Ever wondered how

Half-Life SDK Programming #3.1: Vector maths

Half-Life SDK Programming #3.1: Vector maths

Vectors in

Half-Life SDK Programming #4.3: Projectile weapons

Half-Life SDK Programming #4.3: Projectile weapons

It sure took me a while to get this one out. Here we talk about sawblades, proximity grenades, and more! Source code: Sawblade ...

Gabe Newell why Half-Life 2 Episode 3 was never released

Gabe Newell why Half-Life 2 Episode 3 was never released

Mr. Gabe Newell talks about why

LEARN TO USE THE NEW 25TH ANNIVERSARY SDK | #3 SDK PROGRAMMING COURSE 2024

LEARN TO USE THE NEW 25TH ANNIVERSARY SDK | #3 SDK PROGRAMMING COURSE 2024

In this video, we'll learn how to prepare the Half-Life 25th Anniversary SDK code solution so you can start creating your mods ...

[OLD] Half-Life SDK Programming #1.1: Additional setup

[OLD] Half-Life SDK Programming #1.1: Additional setup

At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ...

Half-Life Development - Half-Life 3 and Episode 3

Half-Life Development - Half-Life 3 and Episode 3

halflife

[OLD] Half-Life SDK Programming #1: The initial setup

[OLD] Half-Life SDK Programming #1: The initial setup

In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ...

Half-Life SDK Programming #2.2: Entity properties and precaching

Half-Life SDK Programming #2.2: Entity properties and precaching

This video briefly showcases some important PEV variables, and precaching. I'm 5 days late, but, don't worry. I was just a bit sick, ...

Half-Life SDK Programming #4.2: Hitscan weapons

Half-Life SDK Programming #4.2: Hitscan weapons

This time I implement YOUR weapon ideas! Source code of this

Half-Life SDK Programming #2.4: Finding other entities

Half-Life SDK Programming #2.4: Finding other entities

Woo! I managed to upload this month after all. So, here I talk a little bit about finding other entities by targetname, and very briefly ...

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