Media Summary: Devlog video about "Homegrown", a casual farming game I'm creating using my own An explanation of the technology behind the The Renegade (Source Engine) Cascaded Shadow Mapping + PBR

Source Engine Realistic Shadows - Detailed Analysis & Overview

Devlog video about "Homegrown", a casual farming game I'm creating using my own An explanation of the technology behind the The Renegade (Source Engine) Cascaded Shadow Mapping + PBR In this tutorial I demonstrate how to enable the Texture This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Check out Will's portfolio here: www.willgranda.com.

Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.

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Source engine realistic shadows
How I Implemented Shadows in my Game Engine
The Secret Behind Source's Lighting
Source engine realistic shadows. Part II
The Renegade (Source Engine) Cascaded Shadow Mapping + PBR
Source Engine Texture Shadows Tutorial
Dynamic Shadows in the Source Engine
Half Life 2 With Real Life Shadows.
Source Engine: CSM + Softshadows
shadows in source engine
de_prime - How Far from the Source can it get?
Source Shadows
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Source engine realistic shadows

Source engine realistic shadows

Shadows

How I Implemented Shadows in my Game Engine

How I Implemented Shadows in my Game Engine

Devlog video about "Homegrown", a casual farming game I'm creating using my own

Sponsored
The Secret Behind Source's Lighting

The Secret Behind Source's Lighting

An explanation of the technology behind the

Source engine realistic shadows. Part II

Source engine realistic shadows. Part II

On VALVe's

The Renegade (Source Engine) Cascaded Shadow Mapping + PBR

The Renegade (Source Engine) Cascaded Shadow Mapping + PBR

The Renegade (Source Engine) Cascaded Shadow Mapping + PBR

Sponsored
Source Engine Texture Shadows Tutorial

Source Engine Texture Shadows Tutorial

In this tutorial I demonstrate how to enable the Texture

Dynamic Shadows in the Source Engine

Dynamic Shadows in the Source Engine

This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ...

Half Life 2 With Real Life Shadows.

Half Life 2 With Real Life Shadows.

Half Life

Source Engine: CSM + Softshadows

Source Engine: CSM + Softshadows

Source Engine

shadows in source engine

shadows in source engine

shadows in source engine

de_prime - How Far from the Source can it get?

de_prime - How Far from the Source can it get?

Check out Will's portfolio here: www.willgranda.com.

Source Shadows

Source Shadows

Messing around in GMod with the

Source Shadows

Source Shadows

Just showing my friend some of the

CSM SHADOWS vs classic source shadows

CSM SHADOWS vs classic source shadows

which one do you think is best?

Source Engine Dynamic shadows

Source Engine Dynamic shadows

Testing out the dynamic

Source Engine: Dynamic Shadows Test

Source Engine: Dynamic Shadows Test

Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.

Source Engine Global Lighting (Day/Night)

Source Engine Global Lighting (Day/Night)

Sam Za Nemesis has developed a Cascaded

Source vs Source 2 - Engine Comparison

Source vs Source 2 - Engine Comparison

Source

How I Made Real-Time Shadows in 2D

How I Made Real-Time Shadows in 2D

Idle Fisher Demo Out Now! https://store.steampowered.com/app/4450880/Idle_Fisher_Demo/ I wanted

Source Engine Dynamic Shadows 2

Source Engine Dynamic Shadows 2

Dynamic

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