Media Summary: Devlog video about "Homegrown", a casual farming game I'm creating using my own An explanation of the technology behind the The Renegade (Source Engine) Cascaded Shadow Mapping + PBR
Source Engine Realistic Shadows - Detailed Analysis & Overview
Devlog video about "Homegrown", a casual farming game I'm creating using my own An explanation of the technology behind the The Renegade (Source Engine) Cascaded Shadow Mapping + PBR In this tutorial I demonstrate how to enable the Texture This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Check out Will's portfolio here: www.willgranda.com.
Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.